feat: generic identifier (#27)
This commit is contained in:
+178
-45
@@ -20,42 +20,48 @@ mod flatten;
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mod identifier;
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pub use crate::flatten::{flatten, Flattened};
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pub use crate::identifier::{
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get_without_leaf as get_identifier_without_leaf, TreeIdentifier, TreeIdentifierVec,
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};
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pub use crate::identifier::get_without_leaf as get_identifier_without_leaf;
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/// Keeps the state of what is currently selected and what was opened in a [`Tree`].
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///
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/// The generic argument `Identifier` is used to keep the state like the currently selected or opened [`TreeItem`s](TreeItem) in the [`TreeState`].
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/// For more information see [`TreeItem`].
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///
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/// # Example
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///
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/// ```
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/// # use tui_tree_widget::TreeState;
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/// let mut state = TreeState::default();
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/// type Identifier = usize;
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///
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/// let mut state = TreeState::<Identifier>::default();
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/// ```
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#[derive(Debug, Default, Clone)]
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pub struct TreeState {
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pub struct TreeState<Identifier> {
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offset: usize,
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opened: HashSet<TreeIdentifierVec>,
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selected: TreeIdentifierVec,
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opened: HashSet<Vec<Identifier>>,
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selected: Vec<Identifier>,
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}
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impl TreeState {
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impl<Identifier> TreeState<Identifier>
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where
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Identifier: Clone + PartialEq + Eq + core::hash::Hash,
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{
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#[must_use]
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pub const fn get_offset(&self) -> usize {
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self.offset
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}
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#[must_use]
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pub fn get_all_opened(&self) -> Vec<TreeIdentifierVec> {
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pub fn get_all_opened(&self) -> Vec<Vec<Identifier>> {
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self.opened.iter().cloned().collect()
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}
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#[must_use]
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pub fn selected(&self) -> Vec<usize> {
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pub fn selected(&self) -> Vec<Identifier> {
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self.selected.clone()
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}
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pub fn select(&mut self, identifier: Vec<usize>) {
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pub fn select(&mut self, identifier: Vec<Identifier>) {
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self.selected = identifier;
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// TODO: ListState does this. Is this relevant?
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@@ -67,7 +73,7 @@ impl TreeState {
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/// Open a tree node.
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/// Returns `true` if the node was closed and has been opened.
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/// Returns `false` if the node was already open.
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pub fn open(&mut self, identifier: TreeIdentifierVec) -> bool {
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pub fn open(&mut self, identifier: Vec<Identifier>) -> bool {
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if identifier.is_empty() {
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false
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} else {
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@@ -78,13 +84,13 @@ impl TreeState {
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/// Close a tree node.
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/// Returns `true` if the node was open and has been closed.
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/// Returns `false` if the node was already closed.
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pub fn close(&mut self, identifier: TreeIdentifier) -> bool {
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pub fn close(&mut self, identifier: &[Identifier]) -> bool {
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self.opened.remove(identifier)
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}
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/// Toggles a tree node.
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/// If the node is in opened then it calls `close()`. Otherwise it calls `open()`.
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pub fn toggle(&mut self, identifier: TreeIdentifierVec) {
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pub fn toggle(&mut self, identifier: Vec<Identifier>) {
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if self.opened.contains(&identifier) {
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self.close(&identifier);
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} else {
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@@ -103,12 +109,16 @@ impl TreeState {
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}
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/// Select the first node.
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pub fn select_first(&mut self) {
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self.select(vec![0]);
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pub fn select_first(&mut self, items: &[TreeItem<Identifier>]) {
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let identifier = items
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.first()
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.map(|o| vec![o.identifier.clone()])
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.unwrap_or_default();
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self.select(identifier);
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}
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/// Select the last visible node.
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pub fn select_last(&mut self, items: &[TreeItem]) {
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pub fn select_last(&mut self, items: &[TreeItem<Identifier>]) {
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let visible = flatten(&self.get_all_opened(), items);
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let new_identifier = visible
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.last()
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@@ -122,7 +132,11 @@ impl TreeState {
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/// Returns `true` when the selection changed.
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///
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/// This can be useful for mouse clicks.
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pub fn select_visible_index(&mut self, items: &[TreeItem], new_index: usize) -> bool {
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pub fn select_visible_index(
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&mut self,
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items: &[TreeItem<Identifier>],
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new_index: usize,
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) -> bool {
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let current_identifier = self.selected();
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let visible = flatten(&self.get_all_opened(), items);
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let new_index = new_index.min(visible.len().saturating_sub(1));
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@@ -144,7 +158,8 @@ impl TreeState {
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/// ```
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/// # use tui_tree_widget::TreeState;
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/// # let items = vec![];
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/// # let mut state = TreeState::default();
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/// # type Identifier = usize;
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/// # let mut state = TreeState::<Identifier>::default();
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/// // Move the selection one down
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/// state.select_visible_relative(&items, |current| {
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/// current.map_or(0, |current| current.saturating_add(1))
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@@ -153,7 +168,7 @@ impl TreeState {
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///
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/// For more examples take a look into the source code of [`TreeState::key_up`] or [`TreeState::key_down`].
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/// They are implemented with this method.
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pub fn select_visible_relative<F>(&mut self, items: &[TreeItem], f: F) -> bool
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pub fn select_visible_relative<F>(&mut self, items: &[TreeItem<Identifier>], f: F) -> bool
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where
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F: FnOnce(Option<usize>) -> usize,
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{
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@@ -174,7 +189,7 @@ impl TreeState {
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/// Handles the up arrow key.
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/// Moves up in the current depth or to its parent.
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pub fn key_up(&mut self, items: &[TreeItem]) {
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pub fn key_up(&mut self, items: &[TreeItem<Identifier>]) {
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self.select_visible_relative(items, |current| {
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current.map_or(usize::MAX, |current| current.saturating_sub(1))
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});
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@@ -182,7 +197,7 @@ impl TreeState {
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/// Handles the down arrow key.
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/// Moves down in the current depth or into a child node.
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pub fn key_down(&mut self, items: &[TreeItem]) {
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pub fn key_down(&mut self, items: &[TreeItem<Identifier>]) {
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self.select_visible_relative(items, |current| {
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current.map_or(0, |current| current.saturating_add(1))
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});
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@@ -209,55 +224,105 @@ impl TreeState {
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///
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/// Can have zero or more `children`.
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///
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/// # Identifier
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///
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/// The generic argument `Identifier` is used to keep the state like the currently selected or opened [`TreeItem`s](TreeItem) in the [`TreeState`].
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///
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/// It needs to be unique among its siblings but can be used again on parent or child [`TreeItem`s](TreeItem).
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/// A common example would be a filename which has to be unique in its directory while it can exist in another.
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///
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/// The `text` can be different from its `identifier`.
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/// To repeat the filename analogy: File browsers sometimes hide file extensions.
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/// The filename `main.rs` is the identifier while its shown as `main`.
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/// Two files `main.rs` and `main.toml` can exist in the same directory and can both be displayed as `main` but their identifier is different.
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///
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/// Just like every file in a file system can be uniquely identified with its file and directory names each [`TreeItem`] in a [`Tree`] can be with these identifiers.
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/// As an example the following two identifiers describe the main file in a Rust cargo project: `vec!["src", "main.rs"]`.
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///
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/// The identifier does not need to be a `String` and is therefore generic.
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/// Until version 0.14 this crate used `usize` and indices.
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/// This might still be perfect for your use case.
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///
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/// # Example
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///
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/// ```
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/// # use tui_tree_widget::TreeItem;
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/// let a = TreeItem::new_leaf("leaf");
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/// let b = TreeItem::new("root", vec![a]);
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/// let a = TreeItem::new_leaf("l", "Leaf");
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/// let b = TreeItem::new("r", "Root", vec![a])?;
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/// # Ok::<(), std::io::Error>(())
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/// ```
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#[derive(Debug, Clone)]
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pub struct TreeItem<'a> {
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pub struct TreeItem<'a, Identifier> {
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identifier: Identifier,
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text: Text<'a>,
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style: Style,
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children: Vec<TreeItem<'a>>,
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children: Vec<TreeItem<'a, Identifier>>,
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}
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impl<'a> TreeItem<'a> {
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impl<'a, Identifier> TreeItem<'a, Identifier>
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where
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Identifier: Clone + PartialEq + Eq + core::hash::Hash,
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{
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/// Create a new `TreeItem` without children.
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#[must_use]
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pub fn new_leaf<T>(text: T) -> Self
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pub fn new_leaf<T>(identifier: Identifier, text: T) -> Self
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where
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T: Into<Text<'a>>,
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{
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Self {
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identifier,
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text: text.into(),
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style: Style::new(),
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children: Vec::new(),
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}
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}
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#[must_use]
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pub fn new<T>(text: T, children: Vec<TreeItem<'a>>) -> Self
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/// Create a new `TreeItem` with children.
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///
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/// # Errors
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///
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/// Errors when there are duplicate identifiers in the children.
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pub fn new<T>(
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identifier: Identifier,
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text: T,
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children: Vec<TreeItem<'a, Identifier>>,
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) -> std::io::Result<Self>
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where
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T: Into<Text<'a>>,
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{
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Self {
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let identifiers = children
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.iter()
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.map(|o| &o.identifier)
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.collect::<HashSet<_>>();
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if identifiers.len() != children.len() {
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return Err(std::io::Error::new(
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std::io::ErrorKind::AlreadyExists,
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"The children contain duplicate identifiers",
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));
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}
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Ok(Self {
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identifier,
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text: text.into(),
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style: Style::new(),
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children,
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}
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})
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}
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#[must_use]
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pub fn children(&self) -> &[TreeItem] {
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pub fn children(&self) -> &[TreeItem<Identifier>] {
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&self.children
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}
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/// Get a reference to a child by index.
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#[must_use]
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pub fn child(&self, index: usize) -> Option<&Self> {
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self.children.get(index)
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}
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/// Get a mutable reference to a child by index.
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///
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/// When you choose to change the `identifier` the [`TreeState`] might not work as expected afterwards.
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#[must_use]
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pub fn child_mut(&mut self, index: usize) -> Option<&mut Self> {
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self.children.get_mut(index)
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@@ -274,13 +339,51 @@ impl<'a> TreeItem<'a> {
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self
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}
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pub fn add_child(&mut self, child: TreeItem<'a>) {
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/// Add a child to the `TreeItem`.
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///
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/// # Errors
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///
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/// Errors when the `identifier` of the `child` already exists in the children.
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pub fn add_child(&mut self, child: TreeItem<'a, Identifier>) -> std::io::Result<()> {
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let existing = self
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.children
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.iter()
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.map(|o| &o.identifier)
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.collect::<HashSet<_>>();
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if existing.contains(&child.identifier) {
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return Err(std::io::Error::new(
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std::io::ErrorKind::AlreadyExists,
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"identifier already exists in the children",
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));
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}
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self.children.push(child);
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Ok(())
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}
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}
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#[test]
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#[should_panic = "duplicate identifiers"]
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fn tree_item_new_errors_with_duplicate_identifiers() {
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let a = TreeItem::new_leaf("same", "text");
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let b = a.clone();
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TreeItem::new("root", "Root", vec![a, b]).unwrap();
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}
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#[test]
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#[should_panic = "identifier already exists"]
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fn tree_item_add_child_errors_with_duplicate_identifiers() {
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let a = TreeItem::new_leaf("same", "text");
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let b = a.clone();
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let mut root = TreeItem::new("root", "Root", vec![a]).unwrap();
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root.add_child(b).unwrap();
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}
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/// A `Tree` which can be rendered.
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///
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/// The generic argument `Identifier` is used to keep the state like the currently selected or opened [`TreeItem`s](TreeItem) in the [`TreeState`].
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/// For more information see [`TreeItem`].
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///
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/// # Example
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///
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/// ```
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@@ -291,13 +394,14 @@ impl<'a> TreeItem<'a> {
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/// # let mut terminal = Terminal::new(TestBackend::new(32, 32)).unwrap();
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/// let mut state = TreeState::default();
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///
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/// let item = TreeItem::new_leaf("leaf");
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/// let item = TreeItem::new_leaf("l", "leaf");
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/// let items = vec![item];
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///
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/// terminal.draw(|f| {
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/// let area = f.size();
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///
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/// let tree_widget = Tree::new(items)
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/// .expect("all item identifiers are unique")
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/// .block(Block::new().borders(Borders::ALL).title("Tree Widget"));
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///
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/// f.render_stateful_widget(tree_widget, area, &mut state);
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@@ -305,8 +409,8 @@ impl<'a> TreeItem<'a> {
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/// # Ok::<(), std::io::Error>(())
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/// ```
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#[derive(Debug, Clone)]
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pub struct Tree<'a> {
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items: Vec<TreeItem<'a>>,
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pub struct Tree<'a, Identifier> {
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items: Vec<TreeItem<'a, Identifier>>,
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block: Option<Block<'a>>,
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start_corner: Corner,
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@@ -326,10 +430,25 @@ pub struct Tree<'a> {
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node_no_children_symbol: &'a str,
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}
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impl<'a> Tree<'a> {
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#[must_use]
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pub const fn new(items: Vec<TreeItem<'a>>) -> Self {
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Self {
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impl<'a, Identifier> Tree<'a, Identifier>
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where
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Identifier: Clone + PartialEq + Eq + core::hash::Hash,
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{
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/// Create a new `Tree`.
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///
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/// # Errors
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///
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/// Errors when there are duplicate identifiers in the children.
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pub fn new(items: Vec<TreeItem<'a, Identifier>>) -> std::io::Result<Self> {
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let identifiers = items.iter().map(|o| &o.identifier).collect::<HashSet<_>>();
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if identifiers.len() != items.len() {
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return Err(std::io::Error::new(
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std::io::ErrorKind::AlreadyExists,
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"The items contain duplicate identifiers",
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));
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}
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Ok(Self {
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items,
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block: None,
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start_corner: Corner::TopLeft,
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@@ -339,7 +458,7 @@ impl<'a> Tree<'a> {
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node_closed_symbol: "\u{25b6} ", // Arrow to right
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node_open_symbol: "\u{25bc} ", // Arrow down
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node_no_children_symbol: " ",
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}
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})
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}
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#[allow(clippy::missing_const_for_fn)]
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@@ -392,8 +511,19 @@ impl<'a> Tree<'a> {
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}
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}
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impl<'a> StatefulWidget for Tree<'a> {
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type State = TreeState;
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#[test]
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#[should_panic = "duplicate identifiers"]
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fn tree_new_errors_with_duplicate_identifiers() {
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let a = TreeItem::new_leaf("same", "text");
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let b = a.clone();
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Tree::new(vec![a, b]).unwrap();
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}
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impl<'a, Identifier> StatefulWidget for Tree<'a, Identifier>
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where
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Identifier: Clone + PartialEq + Eq + core::hash::Hash,
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{
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type State = TreeState<Identifier>;
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#[allow(clippy::too_many_lines)]
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fn render(self, area: Rect, buf: &mut Buffer, state: &mut Self::State) {
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@@ -522,7 +652,10 @@ impl<'a> StatefulWidget for Tree<'a> {
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}
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}
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impl<'a> Widget for Tree<'a> {
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impl<'a, Identifier> Widget for Tree<'a, Identifier>
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where
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Identifier: Clone + Default + Eq + core::hash::Hash,
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{
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fn render(self, area: Rect, buf: &mut Buffer) {
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let mut state = TreeState::default();
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StatefulWidget::render(self, area, buf, &mut state);
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