refactor(state)!: use same naming pattern for getters

BREAKING CHANGE: instead of deprecating selected, change it directly.
The old behaviour can be achieved with a `.collect::<Vec<_>>()` easily.
This commit is contained in:
EdJoPaTo
2024-05-22 14:52:57 +02:00
parent d23f55b2ad
commit 051f49fd72
2 changed files with 15 additions and 21 deletions
+1 -1
View File
@@ -305,7 +305,7 @@ where
);
let symbol = if item.children.is_empty() {
self.node_no_children_symbol
} else if state.open.contains(identifier) {
} else if state.opened.contains(identifier) {
self.node_open_symbol
} else {
self.node_closed_symbol
+14 -20
View File
@@ -21,7 +21,7 @@ use crate::tree_item::TreeItem;
#[derive(Debug, Default)]
pub struct TreeState<Identifier> {
pub(super) offset: usize,
pub(super) open: HashSet<Vec<Identifier>>,
pub(super) opened: HashSet<Vec<Identifier>>,
pub(super) selected: Vec<Identifier>,
pub(super) ensure_selected_in_view_on_next_render: bool,
@@ -43,24 +43,18 @@ where
}
#[must_use]
#[deprecated = "Use self.get_open()"]
#[deprecated = "Use self.opened()"]
pub fn get_all_opened(&self) -> Vec<Vec<Identifier>> {
self.open.iter().cloned().collect()
self.opened.iter().cloned().collect()
}
#[must_use]
pub const fn get_open(&self) -> &HashSet<Vec<Identifier>> {
&self.open
pub const fn opened(&self) -> &HashSet<Vec<Identifier>> {
&self.opened
}
#[must_use]
#[deprecated = "use self.get_selected"]
pub fn selected(&self) -> Vec<Identifier> {
self.selected.clone()
}
#[must_use]
pub fn get_selected(&self) -> &[Identifier] {
pub fn selected(&self) -> &[Identifier] {
&self.selected
}
@@ -70,7 +64,7 @@ where
&self,
items: &'text [TreeItem<'text, Identifier>],
) -> Vec<Flattened<'text, Identifier>> {
flatten(&self.open, items, &[])
flatten(&self.opened, items, &[])
}
/// Selects the given identifier.
@@ -98,7 +92,7 @@ where
if identifier.is_empty() {
false
} else {
self.open.insert(identifier)
self.opened.insert(identifier)
}
}
@@ -106,7 +100,7 @@ where
/// Returns `true` when it was open and has been closed.
/// Returns `false` when it was already closed.
pub fn close(&mut self, identifier: &[Identifier]) -> bool {
self.open.remove(identifier)
self.opened.remove(identifier)
}
/// Toggles a tree node open/close state.
@@ -117,7 +111,7 @@ where
pub fn toggle(&mut self, identifier: Vec<Identifier>) -> bool {
if identifier.is_empty() {
false
} else if self.open.contains(&identifier) {
} else if self.opened.contains(&identifier) {
self.close(&identifier)
} else {
self.open(identifier)
@@ -137,7 +131,7 @@ where
self.ensure_selected_in_view_on_next_render = true;
// Reimplement self.close because of multiple different borrows
let was_open = self.open.remove(&self.selected);
let was_open = self.opened.remove(&self.selected);
if was_open {
return true;
}
@@ -149,10 +143,10 @@ where
///
/// Returns `true` when any node was closed.
pub fn close_all(&mut self) -> bool {
if self.open.is_empty() {
if self.opened.is_empty() {
false
} else {
self.open.clear();
self.opened.clear();
true
}
}
@@ -346,7 +340,7 @@ where
pub fn key_left(&mut self) -> bool {
self.ensure_selected_in_view_on_next_render = true;
// Reimplement self.close because of multiple different borrows
let mut changed = self.open.remove(&self.selected);
let mut changed = self.opened.remove(&self.selected);
if !changed {
// Select the parent by removing the leaf from selection
let popped = self.selected.pop();