verdict_gate.py: the code-review critical count is read from render.py's
deterministic summary line (full-shape regex, LAST match wins — a 🔴
quoted inside a finding body or Changes-table row is not a finding); the
raw 🔴 count remains the fail-closed fallback when the line is absent. A
code-review lane whose own rendered verdict line records a pipeline
fault (degraded nested run) now BLOCKS instead of passing as GREEN
(attention), and fault + reds append both blockers. A non-string lane
result item is BLOCKED as malformed, never routed to GREEN.
default_lanes.py: the crash handler now emits the WIDEST safe selection
(code-review ∪ adversary ∪ security) and records a PIPELINE-FAULT in
signals_error so the gate blocks — previously it repaired malformed state
into a NARROWER passable selection with no fault. Probe is added only
when consumer_surface AND a probe_context (local-run recipe) are present,
mirroring build_items' guard, so degraded selection cannot spawn an
INCONCLUSIVE-by-construction probe.
graph.yaml: re-derive the timeout envelope. Agent-node retries each get a
fresh per-attempt budget (agent.rs retry_transient/bounded_attempt) and
the child's "Graph … timed out" matches the transient anchor, so lanes
exceed their child graph's settings.timeout (code-review 11400 > 10800,
adversary 9600 > 9000) and the gauntlet's own timeout covers
max_attempts × lane timeout + margin (2 × 11400 + 1200 = 24000). The
child graphs' internal retry envelopes are deliberately not derived here
(tracked as a follow-up). README/descriptions updated and pinned.
Tests: summary-count/quoted-🔴/fallback/last-match/nested-fault/both-
blockers/malformed-lane, crash-widens-and-records-fault, probe guard,
ALIASES parity with build_items, and e2e render.py → verdict_gate runs.
- lane_fault.py + fallback on all four run_* lane nodes: an agent-node
failure is normalized into a PIPELINE-FAULT lane result instead of
killing the graph
- verdict_gate.py: PIPELINE-FAULT lane results block distinctly from
SKIPPED and missing-sentinel; a PIPELINE-FAULT in signals_error blocks
at the gauntlet level
- build_items.py: restructured into main() + fail-closed guard (crash
emits empty lanes + PIPELINE-FAULT) and folds lanes_degraded into
lanes_summary
- parse: state_updates/fallback -> parse_fault.py, which records the
fault in signals_error and jumps to the verdict gate
- select_lanes: state_updates/fallback -> default_lanes.py, a
deterministic wider-never-narrower lane fallback
- verification_commands threaded through parse into run_adversary's
prompt (declared-only, never invented)
- run_probe prompt gains the aborted-attempt reconcile line
- 8 gauntlet_* R5 tests in src/config/request_context.rs (script harness
+ graph interpolation)