Files
managarr/src/event/input_event.rs
T
Jonathan McCumber 6c41e0704e fix: reduce TUI idle CPU and improve server error banners
- Replace non-blocking try_recv() event loop with blocking recv() to
  eliminate idle spin; the sender tick timeout still drives minimum
  wakeup rate so the UI stays responsive
- Lower default tick rate from 50 ms to 100 ms (10 ticks/sec vs 20);
  add MANAGARR_TICK_RATE_MS env var for runtime tuning
- Move terminal draws to event boundaries (key + tick) instead of every
  loop pass, reducing unnecessary redraws
- In network error handling, prefer concise JSON fields (message /
  errorMessage / error) over the raw HTTP body, so Radarr ASP.NET
  stack traces don't flood the TUI banner; full body still logged
- Add unit tests for tick-rate parsing and Radarr-style JSON error body

Observed: ~0.6% total CPU at idle vs measurably higher with prod defaults
2026-06-28 12:35:37 -05:00

99 lines
2.4 KiB
Rust

use anyhow::Result;
use std::env;
use std::sync::mpsc;
use std::sync::mpsc::Receiver;
use std::thread;
use std::time::{Duration, Instant};
use crossterm::event;
use crossterm::event::{Event as CrosstermEvent, KeyEventKind};
use crate::event::Key;
pub enum InputEvent<T> {
KeyEvent(T),
Tick,
}
pub struct Events {
rx: Receiver<InputEvent<Key>>,
}
const DEFAULT_TICK_RATE_MS: u64 = 100;
fn configured_tick_rate_ms_from(raw: Option<&str>) -> u64 {
raw
.and_then(|value| value.parse::<u64>().ok())
.filter(|ms| *ms > 0)
.unwrap_or(DEFAULT_TICK_RATE_MS)
}
fn configured_tick_rate_ms() -> u64 {
let raw = env::var("MANAGARR_TICK_RATE_MS").ok();
configured_tick_rate_ms_from(raw.as_deref())
}
impl Events {
pub fn new() -> Self {
let (tx, rx) = mpsc::channel();
let tick_rate: Duration = Duration::from_millis(configured_tick_rate_ms());
thread::spawn(move || {
let mut last_tick = Instant::now();
loop {
let timeout = tick_rate
.checked_sub(last_tick.elapsed())
.unwrap_or_else(|| Duration::from_secs(0));
if event::poll(timeout).unwrap()
&& let CrosstermEvent::Key(key_event) = event::read().unwrap()
{
// Only process the key event if it's a press event
// Source: https://ratatui.rs/faq/ Why am I getting duplicate key events on Windows?
if key_event.kind == KeyEventKind::Press {
let key = Key::from(key_event);
tx.send(InputEvent::KeyEvent(key)).unwrap();
}
}
if last_tick.elapsed() >= tick_rate {
tx.send(InputEvent::Tick).unwrap();
last_tick = Instant::now();
}
}
});
Events { rx }
}
pub fn next(&self) -> Result<Option<InputEvent<Key>>> {
match self.rx.recv() {
Ok(event) => Ok(Some(event)),
_ => Ok(None),
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn defaults_to_a_slower_idle_tick_rate() {
assert_eq!(DEFAULT_TICK_RATE_MS, 100);
assert_eq!(configured_tick_rate_ms_from(None), 100);
}
#[test]
fn parses_positive_tick_rates_and_rejects_invalid_values() {
assert_eq!(configured_tick_rate_ms_from(Some("250")), 250);
assert_eq!(
configured_tick_rate_ms_from(Some("0")),
DEFAULT_TICK_RATE_MS
);
assert_eq!(
configured_tick_rate_ms_from(Some("abc")),
DEFAULT_TICK_RATE_MS
);
}
}