Promote Route::Readarr from a unit stub to a tuple variant and wire Readarr
through every layer, mirroring the Lidarr tree. Readarr appears as a fourth
servarr tab and its library view renders the Authors table.
Adds ReadarrData and its modals, the tick and context clue modules, the
top-level ReadarrHandler, ReadarrUi with the Authors library view, and an
empty ReadarrCommand behind ReadarrCliHandler. The default port is 8787.
Promoting the route variant compiles cleanly without any of the arms that
give it behaviour, so all six of those sites are wired explicitly here:
App::on_tick, handlers::handle_events, handle_prompt_toggle,
ServarrContextClueProvider, ui(), and verify_config_present_for_cli. Each was
checked by removing the arm and confirming its covering assertion then fails.
ReadarrEvent and ReadarrCommand are both declared empty. They gain variants
alongside the network calls and CLI commands that use them, which keeps each
later change to a single function.
Adding the tab changes the rendered tab bar, so 13 existing snapshots
regenerate. The only delta in each is that single tab bar line.
This scaffold adds 24 dead_code warnings, all inside the Readarr tree and
none outside it. They clear as the handlers, UI, network events, and CLI
commands that consume these items land: block arrays awaiting their accepts
implementations and BlockSelectionState seeding, modal and state fields
awaiting their handlers, the CLI handler fields awaiting an inhabited command
enum, and the top-level handler fields awaiting sub-handlers. The count must
strictly decrease from here, so a later increase is a defect rather than
transient noise. The 12 pre-existing collapsible_match warnings are unrelated
and untouched.
- Rename `ui_scroll_tick_count: u64` → `should_text_scroll: bool` across all 33
call sites; `on_ui_scroll_tick` now assigns true/false instead of 0/1
- Remove two now-redundant comments from `test_on_ui_scroll_tick`
- Move `WHITESPACE_RE` static declaration below module imports in network/mod.rs
- Remove `MANAGARR_TICK_RATE_MS` env var and its parsing helpers; `recv()`-based
blocking already brings idle CPU to near-0, and tuning tick rate silently
stretches the poll cadence — keep `DEFAULT_TICK_RATE_MS` const only
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01C3FpbniZme9mJqgFkMVowz
- Revert src/main.rs to draw-at-top-of-loop (original structure) so
auto-scrolling is no longer coupled to event rate. Lock is released
before blocking on recv() so the network task is never starved.
- Replace ticks_until_scroll counter in on_ui_scroll_tick() with an
Instant + Duration (default 100ms). Scroll now advances at a fixed
wall-clock rate (10 chars/sec) regardless of draw rate or tick rate,
which is the correct long-term fix for the animation regression.
- Update tests: assert scroll_interval == 100ms in default/new tests;
rewrite test_on_ui_scroll_tick to cover zero-interval (always fires)
and long-interval (suppressed) cases.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01C3FpbniZme9mJqgFkMVowz