Refactored to require handlers to specify the components they rely on and to specify when they are ready. This fixes a lot of bugs with the UI when users try to press buttons while the application is still loading.
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@@ -46,6 +46,21 @@ impl<'a, 'b> KeyEventHandler<'a, 'b, ActiveRadarrBlock> for MovieDetailsHandler<
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self.key
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}
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fn is_ready(&self) -> bool {
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let movie_details_modal_is_ready =
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if let Some(movie_details_modal) = &self.app.data.radarr_data.movie_details_modal {
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!movie_details_modal.movie_details.is_empty()
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|| !movie_details_modal.movie_history.is_empty()
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|| !movie_details_modal.movie_cast.is_empty()
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|| !movie_details_modal.movie_crew.is_empty()
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|| !movie_details_modal.movie_releases.is_empty()
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} else {
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false
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};
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!self.app.is_loading && movie_details_modal_is_ready
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}
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fn handle_scroll_up(&mut self) {
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match self.active_radarr_block {
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ActiveRadarrBlock::MovieDetails => self
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