Partial implementation for additional add-movie details. Need to implement selection menus now but that's it!
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+82
-1
@@ -2,7 +2,7 @@ use std::cell::RefCell;
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use std::fmt::{Debug, Display, Formatter};
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use serde::Deserialize;
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use tui::widgets::TableState;
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use tui::widgets::{ListState, TableState};
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use crate::app::radarr::ActiveRadarrBlock;
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@@ -28,6 +28,87 @@ pub trait Scrollable {
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fn scroll_to_bottom(&mut self);
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}
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pub struct StatefulList<T> {
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pub state: ListState,
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pub items: Vec<T>,
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}
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impl<T> Default for StatefulList<T> {
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fn default() -> StatefulList<T> {
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StatefulList {
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state: ListState::default(),
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items: Vec::new(),
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}
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}
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}
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impl<T> Scrollable for StatefulList<T> {
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fn scroll_down(&mut self) {
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let selected_row = match self.state.selected() {
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Some(i) => {
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if i >= self.items.len() - 1 {
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0
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} else {
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i + 1
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}
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}
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None => 0,
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};
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self.state.select(Some(selected_row));
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}
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fn scroll_up(&mut self) {
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let selected_row = match self.state.selected() {
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Some(i) => {
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if i == 0 {
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self.items.len() - 1
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} else {
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i - 1
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}
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}
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None => 0,
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};
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self.state.select(Some(selected_row));
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}
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fn scroll_to_top(&mut self) {
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self.state.select(Some(0));
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}
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fn scroll_to_bottom(&mut self) {
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self.state.select(Some(self.items.len() - 1));
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}
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}
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impl<T: Clone + PartialEq + Eq + Debug> StatefulList<T> {
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pub fn set_items(&mut self, items: Vec<T>) {
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let items_len = items.len();
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self.items = items;
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if !self.items.is_empty() {
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let selected_row = self.state.selected().map_or(0, |i| {
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if i > 0 && i < items_len {
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i
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} else if i >= items_len {
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items_len - 1
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} else {
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0
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}
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});
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self.state.select(Some(selected_row));
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}
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}
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pub fn current_selection(&self) -> &T {
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&self.items[self.state.selected().unwrap_or(0)]
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}
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pub fn current_selection_clone(&self) -> T {
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self.items[self.state.selected().unwrap_or(0)].clone()
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}
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}
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pub struct StatefulTable<T> {
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pub state: TableState,
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pub items: Vec<T>,
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