Successful implementation of movie adding and deleting, and refactored network logic to be more reusable later

This commit is contained in:
2023-08-08 10:50:04 -06:00
parent 08cde20359
commit 960319c3e7
11 changed files with 638 additions and 509 deletions
+18 -27
View File
@@ -6,10 +6,7 @@ use tui::widgets::{Block, Borders, LineGauge};
use tui::{symbols, Frame};
pub fn horizontal_chunks(constraints: Vec<Constraint>, size: Rect) -> Vec<Rect> {
Layout::default()
.constraints(<Vec<Constraint> as AsRef<[Constraint]>>::as_ref(
&constraints,
))
layout_with_constraints(constraints)
.direction(Direction::Horizontal)
.split(size)
}
@@ -19,20 +16,14 @@ pub fn horizontal_chunks_with_margin(
size: Rect,
margin: u16,
) -> Vec<Rect> {
Layout::default()
.constraints(<Vec<Constraint> as AsRef<[Constraint]>>::as_ref(
&constraints,
))
layout_with_constraints(constraints)
.direction(Direction::Horizontal)
.margin(margin)
.split(size)
}
pub fn vertical_chunks(constraints: Vec<Constraint>, size: Rect) -> Vec<Rect> {
Layout::default()
.constraints(<Vec<Constraint> as AsRef<[Constraint]>>::as_ref(
&constraints,
))
layout_with_constraints(constraints)
.direction(Direction::Vertical)
.split(size)
}
@@ -42,15 +33,18 @@ pub fn vertical_chunks_with_margin(
size: Rect,
margin: u16,
) -> Vec<Rect> {
Layout::default()
.constraints(<Vec<Constraint> as AsRef<[Constraint]>>::as_ref(
&constraints,
))
layout_with_constraints(constraints)
.direction(Direction::Vertical)
.margin(margin)
.split(size)
}
fn layout_with_constraints(constraints: Vec<Constraint>) -> Layout {
Layout::default().constraints(<Vec<Constraint> as AsRef<[Constraint]>>::as_ref(
&constraints,
))
}
pub fn layout_block<'a>() -> Block<'a> {
Block::default().borders(Borders::ALL)
}
@@ -167,17 +161,14 @@ pub fn logo_block<'a>() -> Block<'a> {
}
pub fn centered_rect(percent_x: u16, percent_y: u16, r: Rect) -> Rect {
let popup_layout = Layout::default()
.direction(Direction::Vertical)
.constraints(
[
Constraint::Percentage((100 - percent_y) / 2),
Constraint::Percentage(percent_y),
Constraint::Percentage((100 - percent_y) / 2),
]
.as_ref(),
)
.split(r);
let popup_layout = vertical_chunks(
vec![
Constraint::Percentage((100 - percent_y) / 2),
Constraint::Percentage(percent_y),
Constraint::Percentage((100 - percent_y) / 2),
],
r,
);
Layout::default()
.direction(Direction::Horizontal)