Cleaned up some code with some macros

This commit is contained in:
2023-08-08 10:50:05 -06:00
parent cab3d1d50d
commit 0f9dc639a8
10 changed files with 132 additions and 204 deletions
+81 -147
View File
@@ -27,172 +27,106 @@ pub trait Scrollable {
fn scroll_to_bottom(&mut self);
}
pub struct StatefulList<T> {
pub state: ListState,
pub items: Vec<T>,
}
impl<T> Default for StatefulList<T> {
fn default() -> StatefulList<T> {
StatefulList {
state: ListState::default(),
items: Vec::new(),
macro_rules! stateful_iterable {
($name:ident, $state:ty) => {
pub struct $name<T> {
pub state: $state,
pub items: Vec<T>,
}
}
}
impl<T> Scrollable for StatefulList<T> {
fn scroll_down(&mut self) {
let selected_row = match self.state.selected() {
Some(i) => {
if i >= self.items.len() - 1 {
0
} else {
i + 1
impl<T> Default for $name<T> {
fn default() -> $name<T> {
$name {
state: <$state>::default(),
items: Vec::new(),
}
}
None => 0,
};
}
self.state.select(Some(selected_row));
}
impl<T> Scrollable for $name<T> {
fn scroll_down(&mut self) {
let selected_row = match self.state.selected() {
Some(i) => {
if i >= self.items.len() - 1 {
0
} else {
i + 1
}
}
None => 0,
};
fn scroll_up(&mut self) {
let selected_row = match self.state.selected() {
Some(i) => {
if i == 0 {
self.items.len() - 1
} else {
i - 1
self.state.select(Some(selected_row));
}
fn scroll_up(&mut self) {
let selected_row = match self.state.selected() {
Some(i) => {
if i == 0 {
self.items.len() - 1
} else {
i - 1
}
}
None => 0,
};
self.state.select(Some(selected_row));
}
fn scroll_to_top(&mut self) {
self.state.select(Some(0));
}
fn scroll_to_bottom(&mut self) {
self.state.select(Some(self.items.len() - 1));
}
}
impl<T> $name<T>
where
T: Clone + PartialEq + Eq + Debug,
{
pub fn set_items(&mut self, items: Vec<T>) {
let items_len = items.len();
self.items = items;
if !self.items.is_empty() {
let selected_row = self.state.selected().map_or(0, |i| {
if i > 0 && i < items_len {
i
} else if i >= items_len {
items_len - 1
} else {
0
}
});
self.state.select(Some(selected_row));
}
}
None => 0,
};
self.state.select(Some(selected_row));
}
pub fn current_selection(&self) -> &T {
&self.items[self.state.selected().unwrap_or(0)]
}
fn scroll_to_top(&mut self) {
self.state.select(Some(0));
}
fn scroll_to_bottom(&mut self) {
self.state.select(Some(self.items.len() - 1));
}
}
impl<T: Clone + PartialEq + Eq + Debug> StatefulList<T> {
pub fn set_items(&mut self, items: Vec<T>) {
let items_len = items.len();
self.items = items;
if !self.items.is_empty() {
let selected_row = self.state.selected().map_or(0, |i| {
if i > 0 && i < items_len {
i
} else if i >= items_len {
items_len - 1
} else {
0
}
});
self.state.select(Some(selected_row));
pub fn current_selection_clone(&self) -> T {
self.items[self.state.selected().unwrap_or(0)].clone()
}
}
}
pub fn current_selection(&self) -> &T {
&self.items[self.state.selected().unwrap_or(0)]
}
pub fn current_selection_clone(&self) -> T {
self.items[self.state.selected().unwrap_or(0)].clone()
}
};
}
pub struct StatefulTable<T> {
pub state: TableState,
pub items: Vec<T>,
}
impl<T> Default for StatefulTable<T> {
fn default() -> StatefulTable<T> {
StatefulTable {
state: TableState::default(),
items: Vec::new(),
}
}
}
impl<T: Clone + PartialEq + Eq + Debug> StatefulTable<T> {
pub fn set_items(&mut self, items: Vec<T>) {
let items_len = items.len();
self.items = items;
if !self.items.is_empty() {
let selected_row = self.state.selected().map_or(0, |i| {
if i > 0 && i < items_len {
i
} else if i >= items_len {
items_len - 1
} else {
0
}
});
self.state.select(Some(selected_row));
}
}
pub fn current_selection(&self) -> &T {
&self.items[self.state.selected().unwrap_or(0)]
}
pub fn current_selection_clone(&self) -> T {
self.items[self.state.selected().unwrap_or(0)].clone()
}
stateful_iterable!(StatefulList, ListState);
stateful_iterable!(StatefulTable, TableState);
impl<T> StatefulTable<T>
where
T: Clone + PartialEq + Eq + Debug,
{
pub fn select_index(&mut self, index: Option<usize>) {
self.state.select(index);
}
}
impl<T> Scrollable for StatefulTable<T> {
fn scroll_down(&mut self) {
let selected_row = match self.state.selected() {
Some(i) => {
if i >= self.items.len() - 1 {
0
} else {
i + 1
}
}
None => 0,
};
self.state.select(Some(selected_row));
}
fn scroll_up(&mut self) {
let selected_row = match self.state.selected() {
Some(i) => {
if i == 0 {
self.items.len() - 1
} else {
i - 1
}
}
None => 0,
};
self.state.select(Some(selected_row));
}
fn scroll_to_top(&mut self) {
self.state.select(Some(0));
}
fn scroll_to_bottom(&mut self) {
self.state.select(Some(self.items.len() - 1));
}
}
#[derive(Default)]
pub struct ScrollableText {
pub items: Vec<String>,