no need for additional logic, its read only anyway The only reason for this was to keep the API with less breaking changes. Performance is more important.
417 lines
13 KiB
Rust
417 lines
13 KiB
Rust
/*!
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Widget built to show Tree Data structures.
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Tree widget [`Tree`] is generated with [`TreeItem`]s (which itself can contain [`TreeItem`] children to form the tree structure).
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The user interaction state (like the current selection) is stored in the [`TreeState`].
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*/
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use std::collections::HashSet;
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use ratatui::buffer::Buffer;
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use ratatui::layout::Rect;
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use ratatui::style::Style;
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use ratatui::widgets::{Block, Scrollbar, ScrollbarState, StatefulWidget, Widget};
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use unicode_width::UnicodeWidthStr;
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pub use crate::flatten::Flattened;
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pub use crate::tree_item::TreeItem;
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pub use crate::tree_state::TreeState;
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mod flatten;
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mod tree_item;
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mod tree_state;
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/// A `Tree` which can be rendered.
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///
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/// The generic argument `Identifier` is used to keep the state like the currently selected or opened [`TreeItem`]s in the [`TreeState`].
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/// For more information see [`TreeItem`].
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///
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/// # Example
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///
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/// ```
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/// # use tui_tree_widget::{Tree, TreeItem, TreeState};
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/// # use ratatui::backend::TestBackend;
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/// # use ratatui::Terminal;
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/// # use ratatui::widgets::Block;
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/// # let mut terminal = Terminal::new(TestBackend::new(32, 32)).unwrap();
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/// let mut state = TreeState::default();
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///
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/// let item = TreeItem::new_leaf("l", "leaf");
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/// let items = vec![item];
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///
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/// terminal.draw(|frame| {
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/// let area = frame.size();
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///
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/// let tree_widget = Tree::new(items)
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/// .expect("all item identifiers are unique")
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/// .block(Block::bordered().title("Tree Widget"));
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///
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/// frame.render_stateful_widget(tree_widget, area, &mut state);
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/// })?;
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/// # Ok::<(), std::io::Error>(())
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/// ```
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#[derive(Debug, Clone)]
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pub struct Tree<'a, Identifier> {
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items: Vec<TreeItem<'a, Identifier>>,
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block: Option<Block<'a>>,
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scrollbar: Option<Scrollbar<'a>>,
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/// Style used as a base style for the widget
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style: Style,
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/// Style used to render selected item
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highlight_style: Style,
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/// Symbol in front of the selected item (Shift all items to the right)
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highlight_symbol: &'a str,
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/// Symbol displayed in front of a closed node (As in the children are currently not visible)
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node_closed_symbol: &'a str,
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/// Symbol displayed in front of an open node. (As in the children are currently visible)
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node_open_symbol: &'a str,
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/// Symbol displayed in front of a node without children.
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node_no_children_symbol: &'a str,
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}
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impl<'a, Identifier> Tree<'a, Identifier>
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where
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Identifier: Clone + PartialEq + Eq + core::hash::Hash,
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{
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/// Create a new `Tree`.
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///
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/// # Errors
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///
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/// Errors when there are duplicate identifiers in the children.
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pub fn new(items: Vec<TreeItem<'a, Identifier>>) -> std::io::Result<Self> {
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let identifiers = items
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.iter()
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.map(|item| &item.identifier)
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.collect::<HashSet<_>>();
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if identifiers.len() != items.len() {
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return Err(std::io::Error::new(
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std::io::ErrorKind::AlreadyExists,
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"The items contain duplicate identifiers",
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));
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}
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Ok(Self {
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items,
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block: None,
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scrollbar: None,
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style: Style::new(),
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highlight_style: Style::new(),
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highlight_symbol: "",
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node_closed_symbol: "\u{25b6} ", // Arrow to right
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node_open_symbol: "\u{25bc} ", // Arrow down
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node_no_children_symbol: " ",
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})
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}
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#[allow(clippy::missing_const_for_fn)]
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#[must_use]
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pub fn block(mut self, block: Block<'a>) -> Self {
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self.block = Some(block);
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self
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}
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/// Show the scrollbar when rendering this widget.
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///
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/// Experimental: Can change on any release without any additional notice.
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/// Its there to test and experiment with whats possible with scrolling widgets.
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/// Also see <https://github.com/ratatui-org/ratatui/issues/174>
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#[must_use]
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pub const fn experimental_scrollbar(mut self, scrollbar: Option<Scrollbar<'a>>) -> Self {
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self.scrollbar = scrollbar;
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self
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}
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#[must_use]
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pub const fn style(mut self, style: Style) -> Self {
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self.style = style;
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self
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}
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#[must_use]
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pub const fn highlight_style(mut self, style: Style) -> Self {
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self.highlight_style = style;
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self
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}
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#[must_use]
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pub const fn highlight_symbol(mut self, highlight_symbol: &'a str) -> Self {
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self.highlight_symbol = highlight_symbol;
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self
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}
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#[must_use]
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pub const fn node_closed_symbol(mut self, symbol: &'a str) -> Self {
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self.node_closed_symbol = symbol;
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self
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}
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#[must_use]
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pub const fn node_open_symbol(mut self, symbol: &'a str) -> Self {
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self.node_open_symbol = symbol;
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self
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}
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#[must_use]
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pub const fn node_no_children_symbol(mut self, symbol: &'a str) -> Self {
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self.node_no_children_symbol = symbol;
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self
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}
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}
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#[test]
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#[should_panic = "duplicate identifiers"]
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fn tree_new_errors_with_duplicate_identifiers() {
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let item = TreeItem::new_leaf("same", "text");
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let another = item.clone();
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Tree::new(vec![item, another]).unwrap();
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}
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impl<Identifier> StatefulWidget for Tree<'_, Identifier>
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where
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Identifier: Clone + PartialEq + Eq + core::hash::Hash,
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{
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type State = TreeState<Identifier>;
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#[allow(clippy::too_many_lines)]
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fn render(self, full_area: Rect, buf: &mut Buffer, state: &mut Self::State) {
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buf.set_style(full_area, self.style);
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// Get the inner area inside a possible block, otherwise use the full area
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let area = self.block.map_or(full_area, |block| {
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let inner_area = block.inner(full_area);
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block.render(full_area, buf);
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inner_area
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});
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if area.width < 1 || area.height < 1 {
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return;
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}
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let visible = state.flatten(&self.items);
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state.last_biggest_index = visible.len().saturating_sub(1);
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if visible.is_empty() {
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return;
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}
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let available_height = area.height as usize;
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let ensure_index_in_view =
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if state.ensure_selected_in_view_on_next_render && !state.selected.is_empty() {
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visible
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.iter()
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.position(|flattened| flattened.identifier == state.selected)
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} else {
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None
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};
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// Ensure last line is still visible
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let mut start = state.offset.min(state.last_biggest_index);
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if let Some(ensure_index_in_view) = ensure_index_in_view {
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start = start.min(ensure_index_in_view);
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}
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let mut end = start;
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let mut height = 0;
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for item_height in visible
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.iter()
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.skip(start)
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.map(|flattened| flattened.item.height())
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{
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if height + item_height > available_height {
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break;
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}
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height += item_height;
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end += 1;
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}
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if let Some(ensure_index_in_view) = ensure_index_in_view {
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while ensure_index_in_view >= end {
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height += visible[end].item.height();
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end += 1;
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while height > available_height {
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height = height.saturating_sub(visible[start].item.height());
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start += 1;
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}
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}
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}
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state.offset = start;
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state.ensure_selected_in_view_on_next_render = false;
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if let Some(scrollbar) = self.scrollbar {
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let mut scrollbar_state = ScrollbarState::new(visible.len().saturating_sub(height))
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.position(start)
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.viewport_content_length(height);
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let scrollbar_area = Rect {
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// Inner height to be exactly as the content
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y: area.y,
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height: area.height,
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// Outer width to stay on the right border
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x: full_area.x,
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width: full_area.width,
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};
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scrollbar.render(scrollbar_area, buf, &mut scrollbar_state);
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}
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let blank_symbol = " ".repeat(self.highlight_symbol.width());
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let mut current_height = 0;
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let has_selection = !state.selected.is_empty();
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#[allow(clippy::cast_possible_truncation)]
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for flattened in visible.iter().skip(state.offset).take(end - start) {
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let Flattened { identifier, item } = flattened;
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let x = area.x;
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let y = area.y + current_height;
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let height = item.height() as u16;
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current_height += height;
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let area = Rect {
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x,
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y,
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width: area.width,
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height,
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};
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let text = &item.text;
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let item_style = text.style;
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let is_selected = state.selected == *identifier;
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let after_highlight_symbol_x = if has_selection {
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let symbol = if is_selected {
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self.highlight_symbol
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} else {
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&blank_symbol
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};
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let (x, _) = buf.set_stringn(x, y, symbol, area.width as usize, item_style);
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x
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} else {
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x
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};
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let after_depth_x = {
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let indent_width = flattened.depth() * 2;
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let (after_indent_x, _) = buf.set_stringn(
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after_highlight_symbol_x,
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y,
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" ".repeat(indent_width),
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indent_width,
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item_style,
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);
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let symbol = if item.children.is_empty() {
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self.node_no_children_symbol
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} else if state.open.contains(identifier) {
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self.node_open_symbol
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} else {
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self.node_closed_symbol
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};
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let max_width = area.width.saturating_sub(after_indent_x - x);
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let (x, _) =
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buf.set_stringn(after_indent_x, y, symbol, max_width as usize, item_style);
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x
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};
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let text_area = Rect {
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x: after_depth_x,
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width: area.width.saturating_sub(after_depth_x - x),
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..area
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};
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text.render(text_area, buf);
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if is_selected {
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buf.set_style(area, self.highlight_style);
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}
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}
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state.last_visible_identifiers = visible
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.into_iter()
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.map(|flattened| flattened.identifier)
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.collect();
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}
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}
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impl<Identifier> Widget for Tree<'_, Identifier>
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where
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Identifier: Clone + Default + Eq + core::hash::Hash,
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{
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fn render(self, area: Rect, buf: &mut Buffer) {
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let mut state = TreeState::default();
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StatefulWidget::render(self, area, buf, &mut state);
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}
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}
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#[cfg(test)]
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mod render_tests {
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use super::*;
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#[must_use]
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#[track_caller]
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fn render(width: u16, height: u16, state: &mut TreeState<&'static str>) -> Buffer {
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let tree = Tree::new(TreeItem::example()).unwrap();
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let area = Rect::new(0, 0, width, height);
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let mut buffer = Buffer::empty(area);
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StatefulWidget::render(tree, area, &mut buffer, state);
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buffer
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}
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#[test]
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fn does_not_panic() {
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_ = render(0, 0, &mut TreeState::default());
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_ = render(10, 0, &mut TreeState::default());
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_ = render(0, 10, &mut TreeState::default());
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_ = render(10, 10, &mut TreeState::default());
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}
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#[test]
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fn nothing_open() {
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let buffer = render(10, 4, &mut TreeState::default());
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#[rustfmt::skip]
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let expected = Buffer::with_lines([
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" Alfa ",
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"▶ Bravo ",
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" Hotel ",
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" ",
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]);
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assert_eq!(buffer, expected);
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}
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#[test]
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fn depth_one() {
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let mut state = TreeState::default();
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state.open(vec!["b"]);
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let buffer = render(13, 7, &mut state);
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let expected = Buffer::with_lines([
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" Alfa ",
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"▼ Bravo ",
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" Charlie ",
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" ▶ Delta ",
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" Golf ",
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" Hotel ",
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" ",
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]);
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assert_eq!(buffer, expected);
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}
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#[test]
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fn depth_two() {
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let mut state = TreeState::default();
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state.open(vec!["b"]);
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state.open(vec!["b", "d"]);
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let buffer = render(15, 9, &mut state);
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let expected = Buffer::with_lines([
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" Alfa ",
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"▼ Bravo ",
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" Charlie ",
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" ▼ Delta ",
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" Echo ",
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" Foxtrot ",
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" Golf ",
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" Hotel ",
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" ",
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]);
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assert_eq!(buffer, expected);
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}
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}
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