feat!: cache last tree structure to simplify events
Things like key up/down dont require the items anymore to be used. Instead a cached last state from last render is used.
This commit is contained in:
+44
-48
@@ -16,12 +16,14 @@ use crate::tree_item::TreeItem;
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///
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/// let mut state = TreeState::<Identifier>::default();
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/// ```
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#[derive(Debug, Default, Clone)]
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#[derive(Debug, Default)]
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pub struct TreeState<Identifier> {
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pub(super) offset: usize,
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pub(super) opened: HashSet<Vec<Identifier>>,
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pub(super) selected: Vec<Identifier>,
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pub(super) ensure_selected_in_view_on_next_render: bool,
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pub(super) last_biggest_index: usize,
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pub(super) last_visible_identifiers: Vec<Vec<Identifier>>,
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}
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impl<Identifier> TreeState<Identifier>
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@@ -38,6 +40,11 @@ where
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self.opened.iter().cloned().collect()
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}
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#[must_use]
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pub fn selected(&self) -> Vec<Identifier> {
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self.selected.clone()
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}
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/// Get a flat list of all visible (= below open) [`TreeItem`]s with this `TreeState`.
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#[must_use]
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pub fn flatten<'a>(
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@@ -47,11 +54,6 @@ where
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flatten(&self.opened, items)
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}
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#[must_use]
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pub fn selected(&self) -> Vec<Identifier> {
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self.selected.clone()
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}
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/// Selects the given identifier.
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///
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/// Returns `true` when the selection changed.
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@@ -128,22 +130,24 @@ where
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/// Select the first node.
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///
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/// Returns `true` when the selection changed.
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pub fn select_first(&mut self, items: &[TreeItem<Identifier>]) -> bool {
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let identifier = items
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pub fn select_first(&mut self) -> bool {
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let identifier = self
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.last_visible_identifiers
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.first()
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.map_or(Vec::new(), |item| vec![item.identifier.clone()]);
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.cloned()
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.unwrap_or_default();
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self.select(identifier)
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}
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/// Select the last visible node.
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///
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/// Returns `true` when the selection changed.
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pub fn select_last(&mut self, items: &[TreeItem<Identifier>]) -> bool {
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let visible = self.flatten(items);
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let new_identifier = visible
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.into_iter()
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pub fn select_last(&mut self) -> bool {
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let new_identifier = self
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.last_visible_identifiers
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.last()
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.map_or(Vec::new(), |flattened| flattened.identifier);
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.cloned()
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.unwrap_or_default();
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self.select(new_identifier)
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}
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@@ -152,17 +156,13 @@ where
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/// Returns `true` when the selection changed.
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///
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/// This can be useful for mouse clicks.
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pub fn select_visible_index(
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&mut self,
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items: &[TreeItem<Identifier>],
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new_index: usize,
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) -> bool {
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let visible = self.flatten(items);
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let new_index = new_index.min(visible.len().saturating_sub(1));
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let new_identifier = visible
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.into_iter()
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.nth(new_index)
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.map_or(Vec::new(), |flattened| flattened.identifier);
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pub fn select_visible_index(&mut self, new_index: usize) -> bool {
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let new_index = new_index.min(self.last_biggest_index);
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let new_identifier = self
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.last_visible_identifiers
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.get(new_index)
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.cloned()
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.unwrap_or_default();
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self.select(new_identifier)
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}
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@@ -174,35 +174,27 @@ where
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///
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/// ```
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/// # use tui_tree_widget::TreeState;
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/// # let items = vec![];
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/// # type Identifier = usize;
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/// # let mut state = TreeState::<Identifier>::default();
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/// // Move the selection one down
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/// state.select_visible_relative(&items, |current| {
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/// state.select_visible_relative(|current| {
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/// current.map_or(0, |current| current.saturating_add(1))
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/// });
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/// ```
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///
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/// For more examples take a look into the source code of [`key_up`](Self::key_up) or [`key_down`](Self::key_down).
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/// They are implemented with this method.
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pub fn select_visible_relative<F>(
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&mut self,
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items: &[TreeItem<Identifier>],
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change_function: F,
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) -> bool
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pub fn select_visible_relative<F>(&mut self, change_function: F) -> bool
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where
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F: FnOnce(Option<usize>) -> usize,
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{
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let visible = self.flatten(items);
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let current_identifier = self.selected();
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let visible = &self.last_visible_identifiers;
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let current_identifier = &self.selected;
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let current_index = visible
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.iter()
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.position(|flattened| flattened.identifier == current_identifier);
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let new_index = change_function(current_index).min(visible.len().saturating_sub(1));
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let new_identifier = visible
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.into_iter()
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.nth(new_index)
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.map_or(Vec::new(), |flattened| flattened.identifier);
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.position(|identifier| identifier == current_identifier);
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let new_index = change_function(current_index).min(self.last_biggest_index);
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let new_identifier = visible.get(new_index).cloned().unwrap_or_default();
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self.select(new_identifier)
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}
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@@ -223,19 +215,23 @@ where
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/// Scroll the specified amount of lines down
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///
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/// In contrast to [`scroll_up()`](Self::scroll_up) this can not return whether the view position changed or not as the actual change is determined on render.
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/// Always returns `true`.
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/// Returns `true` when the scroll position changed.
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/// Returns `false` when the scrolling has reached the last [`TreeItem`].
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pub fn scroll_down(&mut self, lines: usize) -> bool {
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self.offset = self.offset.saturating_add(lines);
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true
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let before = self.offset;
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self.offset = self
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.offset
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.saturating_add(lines)
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.min(self.last_biggest_index);
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before != self.offset
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}
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/// Handles the up arrow key.
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/// Moves up in the current depth or to its parent.
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///
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/// Returns `true` when the selection changed.
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pub fn key_up(&mut self, items: &[TreeItem<Identifier>]) -> bool {
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self.select_visible_relative(items, |current| {
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pub fn key_up(&mut self) -> bool {
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self.select_visible_relative(|current| {
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current.map_or(usize::MAX, |current| current.saturating_sub(1))
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})
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}
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@@ -244,8 +240,8 @@ where
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/// Moves down in the current depth or into a child node.
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///
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/// Returns `true` when the selection changed.
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pub fn key_down(&mut self, items: &[TreeItem<Identifier>]) -> bool {
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self.select_visible_relative(items, |current| {
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pub fn key_down(&mut self) -> bool {
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self.select_visible_relative(|current| {
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current.map_or(0, |current| current.saturating_add(1))
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})
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}
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