feat(state): click_at (#36)
This commit is contained in:
+4
-1
@@ -2,7 +2,7 @@ use std::time::{Duration, Instant};
|
||||
|
||||
use crossterm::event::{Event, KeyCode, MouseEventKind};
|
||||
use ratatui::backend::{Backend, CrosstermBackend};
|
||||
use ratatui::layout::Rect;
|
||||
use ratatui::layout::{Position, Rect};
|
||||
use ratatui::style::{Color, Modifier, Style};
|
||||
use ratatui::text::Span;
|
||||
use ratatui::widgets::{Block, Scrollbar, ScrollbarOrientation};
|
||||
@@ -166,6 +166,9 @@ fn run_app<B: Backend>(terminal: &mut Terminal<B>, mut app: App) -> std::io::Res
|
||||
Event::Mouse(mouse) => match mouse.kind {
|
||||
MouseEventKind::ScrollDown => app.state.scroll_down(1),
|
||||
MouseEventKind::ScrollUp => app.state.scroll_up(1),
|
||||
MouseEventKind::Down(_button) => {
|
||||
app.state.click_at(Position::new(mouse.column, mouse.row))
|
||||
}
|
||||
_ => false,
|
||||
},
|
||||
Event::Resize(_, _) => true,
|
||||
|
||||
+7
-1
@@ -186,6 +186,8 @@ where
|
||||
inner_area
|
||||
});
|
||||
|
||||
state.last_area = area;
|
||||
state.last_rendered_identifiers.clear();
|
||||
if area.width < 1 || area.height < 1 {
|
||||
return;
|
||||
}
|
||||
@@ -324,8 +326,12 @@ where
|
||||
if is_selected {
|
||||
buf.set_style(area, self.highlight_style);
|
||||
}
|
||||
|
||||
state
|
||||
.last_rendered_identifiers
|
||||
.push((area.y, identifier.clone()));
|
||||
}
|
||||
state.last_visible_identifiers = visible
|
||||
state.last_identifiers = visible
|
||||
.into_iter()
|
||||
.map(|flattened| flattened.identifier)
|
||||
.collect();
|
||||
|
||||
+91
-21
@@ -1,5 +1,7 @@
|
||||
use std::collections::HashSet;
|
||||
|
||||
use ratatui::layout::{Position, Rect};
|
||||
|
||||
use crate::flatten::{flatten, Flattened};
|
||||
use crate::tree_item::TreeItem;
|
||||
|
||||
@@ -22,8 +24,13 @@ pub struct TreeState<Identifier> {
|
||||
pub(super) open: HashSet<Vec<Identifier>>,
|
||||
pub(super) selected: Vec<Identifier>,
|
||||
pub(super) ensure_selected_in_view_on_next_render: bool,
|
||||
|
||||
pub(super) last_area: Rect,
|
||||
pub(super) last_biggest_index: usize,
|
||||
pub(super) last_visible_identifiers: Vec<Vec<Identifier>>,
|
||||
/// All identifiers open on last render
|
||||
pub(super) last_identifiers: Vec<Vec<Identifier>>,
|
||||
/// Identifier rendered at `y` on last render
|
||||
pub(super) last_rendered_identifiers: Vec<(u16, Vec<Identifier>)>,
|
||||
}
|
||||
|
||||
impl<Identifier> TreeState<Identifier>
|
||||
@@ -57,7 +64,7 @@ where
|
||||
&self.selected
|
||||
}
|
||||
|
||||
/// Get a flat list of all visible (= below open) [`TreeItem`]s with this `TreeState`.
|
||||
/// Get a flat list of all currently viewable (including by scrolling) [`TreeItem`]s with this `TreeState`.
|
||||
#[must_use]
|
||||
pub fn flatten<'text>(
|
||||
&self,
|
||||
@@ -154,35 +161,28 @@ where
|
||||
///
|
||||
/// Returns `true` when the selection changed.
|
||||
pub fn select_first(&mut self) -> bool {
|
||||
let identifier = self
|
||||
.last_visible_identifiers
|
||||
.first()
|
||||
.cloned()
|
||||
.unwrap_or_default();
|
||||
let identifier = self.last_identifiers.first().cloned().unwrap_or_default();
|
||||
self.select(identifier)
|
||||
}
|
||||
|
||||
/// Select the last visible node.
|
||||
/// Select the last node.
|
||||
///
|
||||
/// Returns `true` when the selection changed.
|
||||
pub fn select_last(&mut self) -> bool {
|
||||
let new_identifier = self
|
||||
.last_visible_identifiers
|
||||
.last()
|
||||
.cloned()
|
||||
.unwrap_or_default();
|
||||
let new_identifier = self.last_identifiers.last().cloned().unwrap_or_default();
|
||||
self.select(new_identifier)
|
||||
}
|
||||
|
||||
/// Select the node visible on the given index.
|
||||
/// Select the node on the given index.
|
||||
///
|
||||
/// Returns `true` when the selection changed.
|
||||
///
|
||||
/// This can be useful for mouse clicks.
|
||||
#[deprecated = "Prefer self.click_at or self.rendered_at as visible index is hard to predict with height != 1"]
|
||||
pub fn select_visible_index(&mut self, new_index: usize) -> bool {
|
||||
let new_index = new_index.min(self.last_biggest_index);
|
||||
let new_identifier = self
|
||||
.last_visible_identifiers
|
||||
.last_identifiers
|
||||
.get(new_index)
|
||||
.cloned()
|
||||
.unwrap_or_default();
|
||||
@@ -201,27 +201,95 @@ where
|
||||
/// # let mut state = TreeState::<Identifier>::default();
|
||||
/// // Move the selection one down
|
||||
/// state.select_visible_relative(|current| {
|
||||
/// // When nothing is currently selected, select index 0
|
||||
/// // Otherwise select current + 1 (without panicing)
|
||||
/// current.map_or(0, |current| current.saturating_add(1))
|
||||
/// });
|
||||
/// ```
|
||||
///
|
||||
/// For more examples take a look into the source code of [`key_up`](Self::key_up) or [`key_down`](Self::key_down).
|
||||
/// They are implemented with this method.
|
||||
#[deprecated = "renamed to select_relative"]
|
||||
pub fn select_visible_relative<F>(&mut self, change_function: F) -> bool
|
||||
where
|
||||
F: FnOnce(Option<usize>) -> usize,
|
||||
{
|
||||
let visible = &self.last_visible_identifiers;
|
||||
let identifiers = &self.last_identifiers;
|
||||
let current_identifier = &self.selected;
|
||||
let current_index = visible
|
||||
let current_index = identifiers
|
||||
.iter()
|
||||
.position(|identifier| identifier == current_identifier);
|
||||
let new_index = change_function(current_index).min(self.last_biggest_index);
|
||||
let new_identifier = visible.get(new_index).cloned().unwrap_or_default();
|
||||
let new_identifier = identifiers.get(new_index).cloned().unwrap_or_default();
|
||||
self.select(new_identifier)
|
||||
}
|
||||
|
||||
/// Ensure the selected [`TreeItem`] is visible on next render
|
||||
/// Move the current selection with the direction/amount by the given function.
|
||||
///
|
||||
/// Returns `true` when the selection changed.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```
|
||||
/// # use tui_tree_widget::TreeState;
|
||||
/// # type Identifier = usize;
|
||||
/// # let mut state = TreeState::<Identifier>::default();
|
||||
/// // Move the selection one down
|
||||
/// state.select_relative(|current| {
|
||||
/// // When nothing is currently selected, select index 0
|
||||
/// // Otherwise select current + 1 (without panicing)
|
||||
/// current.map_or(0, |current| current.saturating_add(1))
|
||||
/// });
|
||||
/// ```
|
||||
///
|
||||
/// For more examples take a look into the source code of [`key_up`](Self::key_up) or [`key_down`](Self::key_down).
|
||||
/// They are implemented with this method.
|
||||
pub fn select_relative<F>(&mut self, change_function: F) -> bool
|
||||
where
|
||||
F: FnOnce(Option<usize>) -> usize,
|
||||
{
|
||||
let identifiers = &self.last_identifiers;
|
||||
let current_identifier = &self.selected;
|
||||
let current_index = identifiers
|
||||
.iter()
|
||||
.position(|identifier| identifier == current_identifier);
|
||||
let new_index = change_function(current_index).min(self.last_biggest_index);
|
||||
let new_identifier = identifiers.get(new_index).cloned().unwrap_or_default();
|
||||
self.select(new_identifier)
|
||||
}
|
||||
|
||||
/// Get the identifier that was rendered for the given position on last render.
|
||||
#[must_use]
|
||||
pub fn rendered_at(&self, position: Position) -> Option<&[Identifier]> {
|
||||
if !self.last_area.contains(position) {
|
||||
return None;
|
||||
}
|
||||
|
||||
self.last_rendered_identifiers
|
||||
.iter()
|
||||
.rev()
|
||||
.find(|(y, _)| position.y >= *y)
|
||||
.map(|(_, identifier)| identifier.as_ref())
|
||||
}
|
||||
|
||||
/// Select what was rendered at the given position on last render.
|
||||
/// When it is already selected, toggle it.
|
||||
///
|
||||
/// Returns `true` when the state changed.
|
||||
/// Returns `false` when there was nothing at the given position.
|
||||
pub fn click_at(&mut self, position: Position) -> bool {
|
||||
if let Some(identifier) = self.rendered_at(position) {
|
||||
if identifier == self.selected {
|
||||
self.toggle_selected()
|
||||
} else {
|
||||
self.select(identifier.to_vec())
|
||||
}
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
/// Ensure the selected [`TreeItem`] is in view on next render
|
||||
pub fn scroll_selected_into_view(&mut self) {
|
||||
self.ensure_selected_in_view_on_next_render = true;
|
||||
}
|
||||
@@ -254,7 +322,8 @@ where
|
||||
///
|
||||
/// Returns `true` when the selection changed.
|
||||
pub fn key_up(&mut self) -> bool {
|
||||
self.select_visible_relative(|current| {
|
||||
self.select_relative(|current| {
|
||||
// When nothing is selected, fall back to end
|
||||
current.map_or(usize::MAX, |current| current.saturating_sub(1))
|
||||
})
|
||||
}
|
||||
@@ -264,7 +333,8 @@ where
|
||||
///
|
||||
/// Returns `true` when the selection changed.
|
||||
pub fn key_down(&mut self) -> bool {
|
||||
self.select_visible_relative(|current| {
|
||||
self.select_relative(|current| {
|
||||
// When nothing is selected, fall back to start
|
||||
current.map_or(0, |current| current.saturating_add(1))
|
||||
})
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user