feat(state): click_at (#36)
This commit is contained in:
+4
-1
@@ -2,7 +2,7 @@ use std::time::{Duration, Instant};
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use crossterm::event::{Event, KeyCode, MouseEventKind};
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use crossterm::event::{Event, KeyCode, MouseEventKind};
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use ratatui::backend::{Backend, CrosstermBackend};
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use ratatui::backend::{Backend, CrosstermBackend};
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use ratatui::layout::Rect;
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use ratatui::layout::{Position, Rect};
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use ratatui::style::{Color, Modifier, Style};
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use ratatui::style::{Color, Modifier, Style};
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use ratatui::text::Span;
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use ratatui::text::Span;
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use ratatui::widgets::{Block, Scrollbar, ScrollbarOrientation};
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use ratatui::widgets::{Block, Scrollbar, ScrollbarOrientation};
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@@ -166,6 +166,9 @@ fn run_app<B: Backend>(terminal: &mut Terminal<B>, mut app: App) -> std::io::Res
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Event::Mouse(mouse) => match mouse.kind {
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Event::Mouse(mouse) => match mouse.kind {
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MouseEventKind::ScrollDown => app.state.scroll_down(1),
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MouseEventKind::ScrollDown => app.state.scroll_down(1),
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MouseEventKind::ScrollUp => app.state.scroll_up(1),
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MouseEventKind::ScrollUp => app.state.scroll_up(1),
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MouseEventKind::Down(_button) => {
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app.state.click_at(Position::new(mouse.column, mouse.row))
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}
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_ => false,
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_ => false,
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},
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},
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Event::Resize(_, _) => true,
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Event::Resize(_, _) => true,
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+7
-1
@@ -186,6 +186,8 @@ where
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inner_area
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inner_area
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});
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});
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state.last_area = area;
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state.last_rendered_identifiers.clear();
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if area.width < 1 || area.height < 1 {
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if area.width < 1 || area.height < 1 {
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return;
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return;
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}
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}
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@@ -324,8 +326,12 @@ where
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if is_selected {
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if is_selected {
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buf.set_style(area, self.highlight_style);
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buf.set_style(area, self.highlight_style);
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}
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}
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state
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.last_rendered_identifiers
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.push((area.y, identifier.clone()));
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}
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}
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state.last_visible_identifiers = visible
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state.last_identifiers = visible
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.into_iter()
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.into_iter()
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.map(|flattened| flattened.identifier)
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.map(|flattened| flattened.identifier)
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.collect();
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.collect();
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+91
-21
@@ -1,5 +1,7 @@
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use std::collections::HashSet;
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use std::collections::HashSet;
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use ratatui::layout::{Position, Rect};
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use crate::flatten::{flatten, Flattened};
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use crate::flatten::{flatten, Flattened};
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use crate::tree_item::TreeItem;
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use crate::tree_item::TreeItem;
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@@ -22,8 +24,13 @@ pub struct TreeState<Identifier> {
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pub(super) open: HashSet<Vec<Identifier>>,
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pub(super) open: HashSet<Vec<Identifier>>,
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pub(super) selected: Vec<Identifier>,
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pub(super) selected: Vec<Identifier>,
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pub(super) ensure_selected_in_view_on_next_render: bool,
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pub(super) ensure_selected_in_view_on_next_render: bool,
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pub(super) last_area: Rect,
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pub(super) last_biggest_index: usize,
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pub(super) last_biggest_index: usize,
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pub(super) last_visible_identifiers: Vec<Vec<Identifier>>,
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/// All identifiers open on last render
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pub(super) last_identifiers: Vec<Vec<Identifier>>,
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/// Identifier rendered at `y` on last render
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pub(super) last_rendered_identifiers: Vec<(u16, Vec<Identifier>)>,
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}
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}
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impl<Identifier> TreeState<Identifier>
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impl<Identifier> TreeState<Identifier>
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@@ -57,7 +64,7 @@ where
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&self.selected
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&self.selected
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}
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}
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/// Get a flat list of all visible (= below open) [`TreeItem`]s with this `TreeState`.
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/// Get a flat list of all currently viewable (including by scrolling) [`TreeItem`]s with this `TreeState`.
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#[must_use]
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#[must_use]
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pub fn flatten<'text>(
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pub fn flatten<'text>(
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&self,
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&self,
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@@ -154,35 +161,28 @@ where
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///
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///
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/// Returns `true` when the selection changed.
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/// Returns `true` when the selection changed.
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pub fn select_first(&mut self) -> bool {
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pub fn select_first(&mut self) -> bool {
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let identifier = self
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let identifier = self.last_identifiers.first().cloned().unwrap_or_default();
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.last_visible_identifiers
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.first()
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.cloned()
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.unwrap_or_default();
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self.select(identifier)
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self.select(identifier)
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}
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}
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/// Select the last visible node.
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/// Select the last node.
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///
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///
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/// Returns `true` when the selection changed.
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/// Returns `true` when the selection changed.
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pub fn select_last(&mut self) -> bool {
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pub fn select_last(&mut self) -> bool {
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let new_identifier = self
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let new_identifier = self.last_identifiers.last().cloned().unwrap_or_default();
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.last_visible_identifiers
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.last()
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.cloned()
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.unwrap_or_default();
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self.select(new_identifier)
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self.select(new_identifier)
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}
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}
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/// Select the node visible on the given index.
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/// Select the node on the given index.
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///
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///
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/// Returns `true` when the selection changed.
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/// Returns `true` when the selection changed.
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///
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///
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/// This can be useful for mouse clicks.
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/// This can be useful for mouse clicks.
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#[deprecated = "Prefer self.click_at or self.rendered_at as visible index is hard to predict with height != 1"]
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pub fn select_visible_index(&mut self, new_index: usize) -> bool {
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pub fn select_visible_index(&mut self, new_index: usize) -> bool {
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let new_index = new_index.min(self.last_biggest_index);
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let new_index = new_index.min(self.last_biggest_index);
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let new_identifier = self
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let new_identifier = self
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.last_visible_identifiers
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.last_identifiers
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.get(new_index)
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.get(new_index)
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.cloned()
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.cloned()
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.unwrap_or_default();
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.unwrap_or_default();
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@@ -201,27 +201,95 @@ where
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/// # let mut state = TreeState::<Identifier>::default();
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/// # let mut state = TreeState::<Identifier>::default();
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/// // Move the selection one down
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/// // Move the selection one down
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/// state.select_visible_relative(|current| {
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/// state.select_visible_relative(|current| {
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/// // When nothing is currently selected, select index 0
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/// // Otherwise select current + 1 (without panicing)
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/// current.map_or(0, |current| current.saturating_add(1))
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/// current.map_or(0, |current| current.saturating_add(1))
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/// });
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/// });
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/// ```
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/// ```
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///
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///
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/// For more examples take a look into the source code of [`key_up`](Self::key_up) or [`key_down`](Self::key_down).
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/// For more examples take a look into the source code of [`key_up`](Self::key_up) or [`key_down`](Self::key_down).
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/// They are implemented with this method.
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/// They are implemented with this method.
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#[deprecated = "renamed to select_relative"]
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pub fn select_visible_relative<F>(&mut self, change_function: F) -> bool
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pub fn select_visible_relative<F>(&mut self, change_function: F) -> bool
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where
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where
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F: FnOnce(Option<usize>) -> usize,
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F: FnOnce(Option<usize>) -> usize,
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{
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{
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let visible = &self.last_visible_identifiers;
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let identifiers = &self.last_identifiers;
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let current_identifier = &self.selected;
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let current_identifier = &self.selected;
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let current_index = visible
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let current_index = identifiers
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.iter()
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.iter()
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.position(|identifier| identifier == current_identifier);
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.position(|identifier| identifier == current_identifier);
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let new_index = change_function(current_index).min(self.last_biggest_index);
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let new_index = change_function(current_index).min(self.last_biggest_index);
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let new_identifier = visible.get(new_index).cloned().unwrap_or_default();
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let new_identifier = identifiers.get(new_index).cloned().unwrap_or_default();
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self.select(new_identifier)
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self.select(new_identifier)
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}
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}
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/// Ensure the selected [`TreeItem`] is visible on next render
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/// Move the current selection with the direction/amount by the given function.
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///
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/// Returns `true` when the selection changed.
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///
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/// # Example
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///
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/// ```
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/// # use tui_tree_widget::TreeState;
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/// # type Identifier = usize;
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/// # let mut state = TreeState::<Identifier>::default();
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/// // Move the selection one down
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/// state.select_relative(|current| {
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/// // When nothing is currently selected, select index 0
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/// // Otherwise select current + 1 (without panicing)
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/// current.map_or(0, |current| current.saturating_add(1))
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/// });
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/// ```
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///
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/// For more examples take a look into the source code of [`key_up`](Self::key_up) or [`key_down`](Self::key_down).
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/// They are implemented with this method.
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pub fn select_relative<F>(&mut self, change_function: F) -> bool
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where
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F: FnOnce(Option<usize>) -> usize,
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{
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let identifiers = &self.last_identifiers;
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let current_identifier = &self.selected;
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let current_index = identifiers
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.iter()
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.position(|identifier| identifier == current_identifier);
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let new_index = change_function(current_index).min(self.last_biggest_index);
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let new_identifier = identifiers.get(new_index).cloned().unwrap_or_default();
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self.select(new_identifier)
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}
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/// Get the identifier that was rendered for the given position on last render.
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#[must_use]
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pub fn rendered_at(&self, position: Position) -> Option<&[Identifier]> {
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if !self.last_area.contains(position) {
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return None;
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}
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self.last_rendered_identifiers
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.iter()
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.rev()
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.find(|(y, _)| position.y >= *y)
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.map(|(_, identifier)| identifier.as_ref())
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}
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/// Select what was rendered at the given position on last render.
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/// When it is already selected, toggle it.
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///
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/// Returns `true` when the state changed.
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/// Returns `false` when there was nothing at the given position.
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pub fn click_at(&mut self, position: Position) -> bool {
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if let Some(identifier) = self.rendered_at(position) {
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if identifier == self.selected {
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self.toggle_selected()
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} else {
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self.select(identifier.to_vec())
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}
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} else {
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false
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}
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}
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/// Ensure the selected [`TreeItem`] is in view on next render
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pub fn scroll_selected_into_view(&mut self) {
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pub fn scroll_selected_into_view(&mut self) {
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self.ensure_selected_in_view_on_next_render = true;
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self.ensure_selected_in_view_on_next_render = true;
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}
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}
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@@ -254,7 +322,8 @@ where
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///
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///
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/// Returns `true` when the selection changed.
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/// Returns `true` when the selection changed.
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pub fn key_up(&mut self) -> bool {
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pub fn key_up(&mut self) -> bool {
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self.select_visible_relative(|current| {
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self.select_relative(|current| {
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// When nothing is selected, fall back to end
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current.map_or(usize::MAX, |current| current.saturating_sub(1))
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current.map_or(usize::MAX, |current| current.saturating_sub(1))
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})
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})
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}
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}
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@@ -264,7 +333,8 @@ where
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///
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///
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/// Returns `true` when the selection changed.
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/// Returns `true` when the selection changed.
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pub fn key_down(&mut self) -> bool {
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pub fn key_down(&mut self) -> bool {
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self.select_visible_relative(|current| {
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self.select_relative(|current| {
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// When nothing is selected, fall back to start
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current.map_or(0, |current| current.saturating_add(1))
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current.map_or(0, |current| current.saturating_add(1))
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})
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})
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}
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}
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