feat(state): click_at (#36)

This commit is contained in:
EdJoPaTo
2024-05-22 08:35:06 +02:00
committed by GitHub
parent c2b2340ef4
commit d23f55b2ad
3 changed files with 102 additions and 23 deletions
+91 -21
View File
@@ -1,5 +1,7 @@
use std::collections::HashSet;
use ratatui::layout::{Position, Rect};
use crate::flatten::{flatten, Flattened};
use crate::tree_item::TreeItem;
@@ -22,8 +24,13 @@ pub struct TreeState<Identifier> {
pub(super) open: HashSet<Vec<Identifier>>,
pub(super) selected: Vec<Identifier>,
pub(super) ensure_selected_in_view_on_next_render: bool,
pub(super) last_area: Rect,
pub(super) last_biggest_index: usize,
pub(super) last_visible_identifiers: Vec<Vec<Identifier>>,
/// All identifiers open on last render
pub(super) last_identifiers: Vec<Vec<Identifier>>,
/// Identifier rendered at `y` on last render
pub(super) last_rendered_identifiers: Vec<(u16, Vec<Identifier>)>,
}
impl<Identifier> TreeState<Identifier>
@@ -57,7 +64,7 @@ where
&self.selected
}
/// Get a flat list of all visible (= below open) [`TreeItem`]s with this `TreeState`.
/// Get a flat list of all currently viewable (including by scrolling) [`TreeItem`]s with this `TreeState`.
#[must_use]
pub fn flatten<'text>(
&self,
@@ -154,35 +161,28 @@ where
///
/// Returns `true` when the selection changed.
pub fn select_first(&mut self) -> bool {
let identifier = self
.last_visible_identifiers
.first()
.cloned()
.unwrap_or_default();
let identifier = self.last_identifiers.first().cloned().unwrap_or_default();
self.select(identifier)
}
/// Select the last visible node.
/// Select the last node.
///
/// Returns `true` when the selection changed.
pub fn select_last(&mut self) -> bool {
let new_identifier = self
.last_visible_identifiers
.last()
.cloned()
.unwrap_or_default();
let new_identifier = self.last_identifiers.last().cloned().unwrap_or_default();
self.select(new_identifier)
}
/// Select the node visible on the given index.
/// Select the node on the given index.
///
/// Returns `true` when the selection changed.
///
/// This can be useful for mouse clicks.
#[deprecated = "Prefer self.click_at or self.rendered_at as visible index is hard to predict with height != 1"]
pub fn select_visible_index(&mut self, new_index: usize) -> bool {
let new_index = new_index.min(self.last_biggest_index);
let new_identifier = self
.last_visible_identifiers
.last_identifiers
.get(new_index)
.cloned()
.unwrap_or_default();
@@ -201,27 +201,95 @@ where
/// # let mut state = TreeState::<Identifier>::default();
/// // Move the selection one down
/// state.select_visible_relative(|current| {
/// // When nothing is currently selected, select index 0
/// // Otherwise select current + 1 (without panicing)
/// current.map_or(0, |current| current.saturating_add(1))
/// });
/// ```
///
/// For more examples take a look into the source code of [`key_up`](Self::key_up) or [`key_down`](Self::key_down).
/// They are implemented with this method.
#[deprecated = "renamed to select_relative"]
pub fn select_visible_relative<F>(&mut self, change_function: F) -> bool
where
F: FnOnce(Option<usize>) -> usize,
{
let visible = &self.last_visible_identifiers;
let identifiers = &self.last_identifiers;
let current_identifier = &self.selected;
let current_index = visible
let current_index = identifiers
.iter()
.position(|identifier| identifier == current_identifier);
let new_index = change_function(current_index).min(self.last_biggest_index);
let new_identifier = visible.get(new_index).cloned().unwrap_or_default();
let new_identifier = identifiers.get(new_index).cloned().unwrap_or_default();
self.select(new_identifier)
}
/// Ensure the selected [`TreeItem`] is visible on next render
/// Move the current selection with the direction/amount by the given function.
///
/// Returns `true` when the selection changed.
///
/// # Example
///
/// ```
/// # use tui_tree_widget::TreeState;
/// # type Identifier = usize;
/// # let mut state = TreeState::<Identifier>::default();
/// // Move the selection one down
/// state.select_relative(|current| {
/// // When nothing is currently selected, select index 0
/// // Otherwise select current + 1 (without panicing)
/// current.map_or(0, |current| current.saturating_add(1))
/// });
/// ```
///
/// For more examples take a look into the source code of [`key_up`](Self::key_up) or [`key_down`](Self::key_down).
/// They are implemented with this method.
pub fn select_relative<F>(&mut self, change_function: F) -> bool
where
F: FnOnce(Option<usize>) -> usize,
{
let identifiers = &self.last_identifiers;
let current_identifier = &self.selected;
let current_index = identifiers
.iter()
.position(|identifier| identifier == current_identifier);
let new_index = change_function(current_index).min(self.last_biggest_index);
let new_identifier = identifiers.get(new_index).cloned().unwrap_or_default();
self.select(new_identifier)
}
/// Get the identifier that was rendered for the given position on last render.
#[must_use]
pub fn rendered_at(&self, position: Position) -> Option<&[Identifier]> {
if !self.last_area.contains(position) {
return None;
}
self.last_rendered_identifiers
.iter()
.rev()
.find(|(y, _)| position.y >= *y)
.map(|(_, identifier)| identifier.as_ref())
}
/// Select what was rendered at the given position on last render.
/// When it is already selected, toggle it.
///
/// Returns `true` when the state changed.
/// Returns `false` when there was nothing at the given position.
pub fn click_at(&mut self, position: Position) -> bool {
if let Some(identifier) = self.rendered_at(position) {
if identifier == self.selected {
self.toggle_selected()
} else {
self.select(identifier.to_vec())
}
} else {
false
}
}
/// Ensure the selected [`TreeItem`] is in view on next render
pub fn scroll_selected_into_view(&mut self) {
self.ensure_selected_in_view_on_next_render = true;
}
@@ -254,7 +322,8 @@ where
///
/// Returns `true` when the selection changed.
pub fn key_up(&mut self) -> bool {
self.select_visible_relative(|current| {
self.select_relative(|current| {
// When nothing is selected, fall back to end
current.map_or(usize::MAX, |current| current.saturating_sub(1))
})
}
@@ -264,7 +333,8 @@ where
///
/// Returns `true` when the selection changed.
pub fn key_down(&mut self) -> bool {
self.select_visible_relative(|current| {
self.select_relative(|current| {
// When nothing is selected, fall back to start
current.map_or(0, |current| current.saturating_add(1))
})
}