feat: implement TreeState arrow key methods
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+4
-4
@@ -91,11 +91,11 @@ fn run_app<B: Backend>(terminal: &mut Terminal<B>, mut app: App) -> io::Result<(
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if let Event::Key(key) = event::read()? {
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match key.code {
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KeyCode::Char('q') => return Ok(()),
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KeyCode::Left => app.tree.close(),
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KeyCode::Right => app.tree.open(),
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KeyCode::Left => app.tree.left(),
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KeyCode::Right => app.tree.right(),
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KeyCode::Char('\n') => app.tree.toggle(),
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KeyCode::Down => app.tree.next(),
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KeyCode::Up => app.tree.previous(),
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KeyCode::Down => app.tree.down(),
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KeyCode::Up => app.tree.up(),
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_ => {}
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}
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}
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+9
-31
@@ -1,4 +1,4 @@
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use tui_tree_widget::{flatten, get_identifier_without_leaf, TreeItem, TreeState};
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use tui_tree_widget::{TreeItem, TreeState};
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pub struct StatefulTree<'a> {
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pub state: TreeState,
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@@ -21,42 +21,20 @@ impl<'a> StatefulTree<'a> {
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}
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}
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fn move_up_down(&mut self, down: bool) {
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let visible = flatten(&self.state.get_all_opened(), &self.items);
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let current_identifier = self.state.selected();
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let current_index = visible
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.iter()
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.position(|o| o.identifier == current_identifier);
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let new_index = current_index.map_or(0, |current_index| {
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if down {
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current_index.saturating_add(1)
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} else {
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current_index.saturating_sub(1)
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}
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.min(visible.len() - 1)
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});
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let new_identifier = visible.get(new_index).unwrap().identifier.clone();
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self.state.select(new_identifier);
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pub fn down(&mut self) {
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self.state.key_down(&self.items);
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}
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pub fn next(&mut self) {
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self.move_up_down(true);
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pub fn up(&mut self) {
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self.state.key_up(&self.items);
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}
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pub fn previous(&mut self) {
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self.move_up_down(false);
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pub fn left(&mut self) {
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self.state.key_left();
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}
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pub fn close(&mut self) {
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let selected = self.state.selected();
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if !self.state.close(&selected) {
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let (head, _) = get_identifier_without_leaf(&selected);
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self.state.select(head);
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}
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}
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pub fn open(&mut self) {
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self.state.open(self.state.selected());
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pub fn right(&mut self) {
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self.state.key_right();
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}
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pub fn toggle(&mut self) {
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