refactor: simplify docs and LSP hints with names exactly as exported
This commit is contained in:
+17
-14
@@ -1,13 +1,13 @@
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use std::collections::HashSet;
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use std::collections::HashSet;
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use crate::item::Item;
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use crate::tree_item::TreeItem;
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/// A flattened item of all visible [`TreeItem`s](Item).
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/// A flattened item of all visible [`TreeItem`]s.
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///
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///
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/// Generated via [`TreeState::flatten`](crate::TreeState::flatten).
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/// Generated via [`TreeState::flatten`](crate::TreeState::flatten).
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pub struct Flattened<'a, Identifier> {
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pub struct Flattened<'a, Identifier> {
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pub identifier: Vec<Identifier>,
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pub identifier: Vec<Identifier>,
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pub item: &'a Item<'a, Identifier>,
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pub item: &'a TreeItem<'a, Identifier>,
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}
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}
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impl<'a, Identifier> Flattened<'a, Identifier> {
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impl<'a, Identifier> Flattened<'a, Identifier> {
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@@ -17,11 +17,11 @@ impl<'a, Identifier> Flattened<'a, Identifier> {
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}
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}
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}
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}
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/// Get a flat list of all visible [`TreeItem`s](TreeItem).
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/// Get a flat list of all visible [`TreeItem`]s.
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#[must_use]
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#[must_use]
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pub fn flatten<'a, Identifier>(
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pub fn flatten<'a, Identifier>(
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opened: &HashSet<Vec<Identifier>>,
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opened: &HashSet<Vec<Identifier>>,
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items: &'a [Item<'a, Identifier>],
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items: &'a [TreeItem<'a, Identifier>],
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) -> Vec<Flattened<'a, Identifier>>
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) -> Vec<Flattened<'a, Identifier>>
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where
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where
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Identifier: Clone + PartialEq + Eq + core::hash::Hash,
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Identifier: Clone + PartialEq + Eq + core::hash::Hash,
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@@ -32,7 +32,7 @@ where
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#[must_use]
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#[must_use]
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fn internal<'a, Identifier>(
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fn internal<'a, Identifier>(
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opened: &HashSet<Vec<Identifier>>,
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opened: &HashSet<Vec<Identifier>>,
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items: &'a [Item<'a, Identifier>],
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items: &'a [TreeItem<'a, Identifier>],
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current: &[Identifier],
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current: &[Identifier],
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) -> Vec<Flattened<'a, Identifier>>
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) -> Vec<Flattened<'a, Identifier>>
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where
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where
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@@ -57,25 +57,28 @@ where
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}
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}
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#[cfg(test)]
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#[cfg(test)]
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fn get_example_tree_items() -> Vec<Item<'static, &'static str>> {
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fn get_example_tree_items() -> Vec<TreeItem<'static, &'static str>> {
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vec![
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vec![
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Item::new_leaf("a", "Alfa"),
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TreeItem::new_leaf("a", "Alfa"),
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Item::new(
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TreeItem::new(
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"b",
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"b",
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"Bravo",
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"Bravo",
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vec![
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vec![
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Item::new_leaf("c", "Charlie"),
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TreeItem::new_leaf("c", "Charlie"),
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Item::new(
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TreeItem::new(
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"d",
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"d",
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"Delta",
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"Delta",
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vec![Item::new_leaf("e", "Echo"), Item::new_leaf("f", "Foxtrot")],
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vec![
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TreeItem::new_leaf("e", "Echo"),
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TreeItem::new_leaf("f", "Foxtrot"),
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],
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)
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)
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.expect("all item identifiers are unique"),
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.expect("all item identifiers are unique"),
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Item::new_leaf("g", "Golf"),
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TreeItem::new_leaf("g", "Golf"),
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],
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],
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)
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)
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.expect("all item identifiers are unique"),
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.expect("all item identifiers are unique"),
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Item::new_leaf("h", "Hotel"),
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TreeItem::new_leaf("h", "Hotel"),
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]
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]
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}
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}
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+6
-6
@@ -4,7 +4,7 @@
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/*!
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/*!
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Widget built to show Tree Data structures.
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Widget built to show Tree Data structures.
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Tree widget [`Tree`] is generated with [`TreeItem`s](TreeItem) (which itself can contain [`TreeItem`] children to form the tree structure).
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Tree widget [`Tree`] is generated with [`TreeItem`]s (which itself can contain [`TreeItem`] children to form the tree structure).
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The user interaction state (like the current selection) is stored in the [`TreeState`].
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The user interaction state (like the current selection) is stored in the [`TreeState`].
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*/
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*/
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@@ -17,16 +17,16 @@ use ratatui::widgets::{Block, Scrollbar, ScrollbarState, StatefulWidget, Widget}
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use unicode_width::UnicodeWidthStr;
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use unicode_width::UnicodeWidthStr;
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mod flatten;
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mod flatten;
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mod item;
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mod tree_item;
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mod state;
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mod tree_state;
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pub use crate::flatten::Flattened;
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pub use crate::flatten::Flattened;
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pub use crate::item::Item as TreeItem;
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pub use crate::tree_item::TreeItem;
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pub use crate::state::State as TreeState;
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pub use crate::tree_state::TreeState;
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/// A `Tree` which can be rendered.
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/// A `Tree` which can be rendered.
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///
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///
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/// The generic argument `Identifier` is used to keep the state like the currently selected or opened [`TreeItem`s](TreeItem) in the [`TreeState`].
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/// The generic argument `Identifier` is used to keep the state like the currently selected or opened [`TreeItem`]s in the [`TreeState`].
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/// For more information see [`TreeItem`].
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/// For more information see [`TreeItem`].
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///
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///
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/// # Example
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/// # Example
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@@ -9,9 +9,9 @@ use ratatui::text::Text;
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///
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///
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/// # Identifier
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/// # Identifier
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///
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///
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/// The generic argument `Identifier` is used to keep the state like the currently selected or opened [`TreeItem`s](Item) in the [`TreeState`](crate::TreeState).
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/// The generic argument `Identifier` is used to keep the state like the currently selected or opened [`TreeItem`]s in the [`TreeState`](crate::TreeState).
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///
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///
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/// It needs to be unique among its siblings but can be used again on parent or child [`TreeItem`s](Item).
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/// It needs to be unique among its siblings but can be used again on parent or child [`TreeItem`]s.
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/// A common example would be a filename which has to be unique in its directory while it can exist in another.
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/// A common example would be a filename which has to be unique in its directory while it can exist in another.
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///
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///
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/// The `text` can be different from its `identifier`.
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/// The `text` can be different from its `identifier`.
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@@ -19,7 +19,7 @@ use ratatui::text::Text;
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/// The filename `main.rs` is the identifier while its shown as `main`.
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/// The filename `main.rs` is the identifier while its shown as `main`.
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/// Two files `main.rs` and `main.toml` can exist in the same directory and can both be displayed as `main` but their identifier is different.
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/// Two files `main.rs` and `main.toml` can exist in the same directory and can both be displayed as `main` but their identifier is different.
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///
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///
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/// Just like every file in a file system can be uniquely identified with its file and directory names each [`TreeItem`](Item) in a [`Tree`](crate::Tree) can be with these identifiers.
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/// Just like every file in a file system can be uniquely identified with its file and directory names each [`TreeItem`] in a [`Tree`](crate::Tree) can be with these identifiers.
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/// As an example the following two identifiers describe the main file in a Rust cargo project: `vec!["src", "main.rs"]`.
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/// As an example the following two identifiers describe the main file in a Rust cargo project: `vec!["src", "main.rs"]`.
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///
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///
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/// The identifier does not need to be a `String` and is therefore generic.
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/// The identifier does not need to be a `String` and is therefore generic.
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@@ -35,14 +35,14 @@ use ratatui::text::Text;
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/// # Ok::<(), std::io::Error>(())
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/// # Ok::<(), std::io::Error>(())
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/// ```
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/// ```
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone)]
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pub struct Item<'a, Identifier> {
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pub struct TreeItem<'a, Identifier> {
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pub(super) identifier: Identifier,
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pub(super) identifier: Identifier,
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pub(super) text: Text<'a>,
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pub(super) text: Text<'a>,
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pub(super) style: Style,
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pub(super) style: Style,
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pub(super) children: Vec<Item<'a, Identifier>>,
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pub(super) children: Vec<TreeItem<'a, Identifier>>,
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}
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}
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impl<'a, Identifier> Item<'a, Identifier>
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impl<'a, Identifier> TreeItem<'a, Identifier>
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where
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where
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Identifier: Clone + PartialEq + Eq + core::hash::Hash,
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Identifier: Clone + PartialEq + Eq + core::hash::Hash,
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{
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{
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@@ -68,7 +68,7 @@ where
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pub fn new<T>(
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pub fn new<T>(
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identifier: Identifier,
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identifier: Identifier,
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text: T,
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text: T,
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children: Vec<Item<'a, Identifier>>,
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children: Vec<TreeItem<'a, Identifier>>,
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) -> std::io::Result<Self>
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) -> std::io::Result<Self>
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where
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where
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T: Into<Text<'a>>,
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T: Into<Text<'a>>,
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@@ -93,7 +93,7 @@ where
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}
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}
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#[must_use]
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#[must_use]
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pub fn children(&self) -> &[Item<Identifier>] {
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pub fn children(&self) -> &[TreeItem<Identifier>] {
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&self.children
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&self.children
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}
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}
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@@ -127,7 +127,7 @@ where
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/// # Errors
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/// # Errors
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///
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///
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/// Errors when the `identifier` of the `child` already exists in the children.
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/// Errors when the `identifier` of the `child` already exists in the children.
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pub fn add_child(&mut self, child: Item<'a, Identifier>) -> std::io::Result<()> {
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pub fn add_child(&mut self, child: TreeItem<'a, Identifier>) -> std::io::Result<()> {
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let existing = self
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let existing = self
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.children
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.children
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.iter()
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.iter()
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@@ -148,16 +148,16 @@ where
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#[test]
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#[test]
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#[should_panic = "duplicate identifiers"]
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#[should_panic = "duplicate identifiers"]
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fn tree_item_new_errors_with_duplicate_identifiers() {
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fn tree_item_new_errors_with_duplicate_identifiers() {
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let item = Item::new_leaf("same", "text");
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let item = TreeItem::new_leaf("same", "text");
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let another = item.clone();
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let another = item.clone();
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Item::new("root", "Root", vec![item, another]).unwrap();
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TreeItem::new("root", "Root", vec![item, another]).unwrap();
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}
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}
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|
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#[test]
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#[test]
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#[should_panic = "identifier already exists"]
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#[should_panic = "identifier already exists"]
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fn tree_item_add_child_errors_with_duplicate_identifiers() {
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fn tree_item_add_child_errors_with_duplicate_identifiers() {
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let item = Item::new_leaf("same", "text");
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let item = TreeItem::new_leaf("same", "text");
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let another = item.clone();
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let another = item.clone();
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let mut root = Item::new("root", "Root", vec![item]).unwrap();
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let mut root = TreeItem::new("root", "Root", vec![item]).unwrap();
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root.add_child(another).unwrap();
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root.add_child(another).unwrap();
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}
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}
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@@ -1,12 +1,12 @@
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use std::collections::HashSet;
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use std::collections::HashSet;
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|
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use crate::flatten::{flatten, Flattened};
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use crate::flatten::{flatten, Flattened};
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use crate::item::Item;
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use crate::tree_item::TreeItem;
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|
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/// Keeps the state of what is currently selected and what was opened in a [`Tree`](crate::Tree).
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/// Keeps the state of what is currently selected and what was opened in a [`Tree`](crate::Tree).
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///
|
///
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/// The generic argument `Identifier` is used to keep the state like the currently selected or opened [`TreeItem`s](Item) in the [`TreeState`](State).
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/// The generic argument `Identifier` is used to keep the state like the currently selected or opened [`TreeItem`]s in the [`TreeState`].
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/// For more information see [`TreeItem`](Item).
|
/// For more information see [`TreeItem`].
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///
|
///
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/// # Example
|
/// # Example
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///
|
///
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@@ -17,14 +17,14 @@ use crate::item::Item;
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/// let mut state = TreeState::<Identifier>::default();
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/// let mut state = TreeState::<Identifier>::default();
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/// ```
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/// ```
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#[derive(Debug, Default, Clone)]
|
#[derive(Debug, Default, Clone)]
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pub struct State<Identifier> {
|
pub struct TreeState<Identifier> {
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pub(super) offset: usize,
|
pub(super) offset: usize,
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pub(super) opened: HashSet<Vec<Identifier>>,
|
pub(super) opened: HashSet<Vec<Identifier>>,
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pub(super) selected: Vec<Identifier>,
|
pub(super) selected: Vec<Identifier>,
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pub(super) ensure_selected_in_view_on_next_render: bool,
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pub(super) ensure_selected_in_view_on_next_render: bool,
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}
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}
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|
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impl<Identifier> State<Identifier>
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impl<Identifier> TreeState<Identifier>
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where
|
where
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Identifier: Clone + PartialEq + Eq + core::hash::Hash,
|
Identifier: Clone + PartialEq + Eq + core::hash::Hash,
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{
|
{
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@@ -38,9 +38,12 @@ where
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self.opened.iter().cloned().collect()
|
self.opened.iter().cloned().collect()
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}
|
}
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|
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/// Get a flat list of all visible (= below open) [`TreeItem`s](Item) with this `TreeState`.
|
/// Get a flat list of all visible (= below open) [`TreeItem`]s with this `TreeState`.
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#[must_use]
|
#[must_use]
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pub fn flatten<'a>(&self, items: &'a [Item<'a, Identifier>]) -> Vec<Flattened<'a, Identifier>> {
|
pub fn flatten<'a>(
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|
&self,
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|
items: &'a [TreeItem<'a, Identifier>],
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|
) -> Vec<Flattened<'a, Identifier>> {
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flatten(&self.opened, items)
|
flatten(&self.opened, items)
|
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}
|
}
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|
|
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@@ -86,7 +89,7 @@ where
|
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}
|
}
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|
|
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/// Toggles a tree node.
|
/// Toggles a tree node.
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/// If the node is in opened then it calls [`close`](State::close). Otherwise it calls [`open`](State::open).
|
/// If the node is in opened then it calls [`close`](Self::close). Otherwise it calls [`open`](Self::open).
|
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///
|
///
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/// Returns `true` when a node is opened / closed.
|
/// Returns `true` when a node is opened / closed.
|
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/// As toggle always changes something, this only returns `false` when an empty identifier is given.
|
/// As toggle always changes something, this only returns `false` when an empty identifier is given.
|
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@@ -101,7 +104,7 @@ where
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// Toggles the currently selected tree node.
|
/// Toggles the currently selected tree node.
|
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/// See also [`toggle`](State::toggle)
|
/// See also [`toggle`](Self::toggle)
|
||||||
///
|
///
|
||||||
/// Returns `true` when a node is opened / closed.
|
/// Returns `true` when a node is opened / closed.
|
||||||
/// As toggle always changes something, this only returns `false` when nothing is selected.
|
/// As toggle always changes something, this only returns `false` when nothing is selected.
|
||||||
@@ -125,7 +128,7 @@ where
|
|||||||
/// Select the first node.
|
/// Select the first node.
|
||||||
///
|
///
|
||||||
/// Returns `true` when the selection changed.
|
/// Returns `true` when the selection changed.
|
||||||
pub fn select_first(&mut self, items: &[Item<Identifier>]) -> bool {
|
pub fn select_first(&mut self, items: &[TreeItem<Identifier>]) -> bool {
|
||||||
let identifier = items
|
let identifier = items
|
||||||
.first()
|
.first()
|
||||||
.map_or(Vec::new(), |item| vec![item.identifier.clone()]);
|
.map_or(Vec::new(), |item| vec![item.identifier.clone()]);
|
||||||
@@ -135,7 +138,7 @@ where
|
|||||||
/// Select the last visible node.
|
/// Select the last visible node.
|
||||||
///
|
///
|
||||||
/// Returns `true` when the selection changed.
|
/// Returns `true` when the selection changed.
|
||||||
pub fn select_last(&mut self, items: &[Item<Identifier>]) -> bool {
|
pub fn select_last(&mut self, items: &[TreeItem<Identifier>]) -> bool {
|
||||||
let visible = self.flatten(items);
|
let visible = self.flatten(items);
|
||||||
let new_identifier = visible
|
let new_identifier = visible
|
||||||
.into_iter()
|
.into_iter()
|
||||||
@@ -149,7 +152,11 @@ where
|
|||||||
/// Returns `true` when the selection changed.
|
/// Returns `true` when the selection changed.
|
||||||
///
|
///
|
||||||
/// This can be useful for mouse clicks.
|
/// This can be useful for mouse clicks.
|
||||||
pub fn select_visible_index(&mut self, items: &[Item<Identifier>], new_index: usize) -> bool {
|
pub fn select_visible_index(
|
||||||
|
&mut self,
|
||||||
|
items: &[TreeItem<Identifier>],
|
||||||
|
new_index: usize,
|
||||||
|
) -> bool {
|
||||||
let visible = self.flatten(items);
|
let visible = self.flatten(items);
|
||||||
let new_index = new_index.min(visible.len().saturating_sub(1));
|
let new_index = new_index.min(visible.len().saturating_sub(1));
|
||||||
let new_identifier = visible
|
let new_identifier = visible
|
||||||
@@ -176,11 +183,11 @@ where
|
|||||||
/// });
|
/// });
|
||||||
/// ```
|
/// ```
|
||||||
///
|
///
|
||||||
/// For more examples take a look into the source code of [`key_up`](State::key_up) or [`key_down`](State::key_down).
|
/// For more examples take a look into the source code of [`key_up`](Self::key_up) or [`key_down`](Self::key_down).
|
||||||
/// They are implemented with this method.
|
/// They are implemented with this method.
|
||||||
pub fn select_visible_relative<F>(
|
pub fn select_visible_relative<F>(
|
||||||
&mut self,
|
&mut self,
|
||||||
items: &[Item<Identifier>],
|
items: &[TreeItem<Identifier>],
|
||||||
change_function: F,
|
change_function: F,
|
||||||
) -> bool
|
) -> bool
|
||||||
where
|
where
|
||||||
@@ -199,7 +206,7 @@ where
|
|||||||
self.select(new_identifier)
|
self.select(new_identifier)
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Ensure the selected [`TreeItem`](Item) is visible on next render
|
/// Ensure the selected [`TreeItem`] is visible on next render
|
||||||
pub fn scroll_selected_into_view(&mut self) {
|
pub fn scroll_selected_into_view(&mut self) {
|
||||||
self.ensure_selected_in_view_on_next_render = true;
|
self.ensure_selected_in_view_on_next_render = true;
|
||||||
}
|
}
|
||||||
@@ -227,7 +234,7 @@ where
|
|||||||
/// Moves up in the current depth or to its parent.
|
/// Moves up in the current depth or to its parent.
|
||||||
///
|
///
|
||||||
/// Returns `true` when the selection changed.
|
/// Returns `true` when the selection changed.
|
||||||
pub fn key_up(&mut self, items: &[Item<Identifier>]) -> bool {
|
pub fn key_up(&mut self, items: &[TreeItem<Identifier>]) -> bool {
|
||||||
self.select_visible_relative(items, |current| {
|
self.select_visible_relative(items, |current| {
|
||||||
current.map_or(usize::MAX, |current| current.saturating_sub(1))
|
current.map_or(usize::MAX, |current| current.saturating_sub(1))
|
||||||
})
|
})
|
||||||
@@ -237,7 +244,7 @@ where
|
|||||||
/// Moves down in the current depth or into a child node.
|
/// Moves down in the current depth or into a child node.
|
||||||
///
|
///
|
||||||
/// Returns `true` when the selection changed.
|
/// Returns `true` when the selection changed.
|
||||||
pub fn key_down(&mut self, items: &[Item<Identifier>]) -> bool {
|
pub fn key_down(&mut self, items: &[TreeItem<Identifier>]) -> bool {
|
||||||
self.select_visible_relative(items, |current| {
|
self.select_visible_relative(items, |current| {
|
||||||
current.map_or(0, |current| current.saturating_add(1))
|
current.map_or(0, |current| current.saturating_add(1))
|
||||||
})
|
})
|
||||||
Reference in New Issue
Block a user