verdict_gate.py: the code-review critical count is read from render.py's deterministic summary line (full-shape regex, LAST match wins — a 🔴 quoted inside a finding body or Changes-table row is not a finding); the raw 🔴 count remains the fail-closed fallback when the line is absent. A code-review lane whose own rendered verdict line records a pipeline fault (degraded nested run) now BLOCKS instead of passing as GREEN (attention), and fault + reds append both blockers. A non-string lane result item is BLOCKED as malformed, never routed to GREEN. default_lanes.py: the crash handler now emits the WIDEST safe selection (code-review ∪ adversary ∪ security) and records a PIPELINE-FAULT in signals_error so the gate blocks — previously it repaired malformed state into a NARROWER passable selection with no fault. Probe is added only when consumer_surface AND a probe_context (local-run recipe) are present, mirroring build_items' guard, so degraded selection cannot spawn an INCONCLUSIVE-by-construction probe. graph.yaml: re-derive the timeout envelope. Agent-node retries each get a fresh per-attempt budget (agent.rs retry_transient/bounded_attempt) and the child's "Graph … timed out" matches the transient anchor, so lanes exceed their child graph's settings.timeout (code-review 11400 > 10800, adversary 9600 > 9000) and the gauntlet's own timeout covers max_attempts × lane timeout + margin (2 × 11400 + 1200 = 24000). The child graphs' internal retry envelopes are deliberately not derived here (tracked as a follow-up). README/descriptions updated and pinned. Tests: summary-count/quoted-🔴/fallback/last-match/nested-fault/both- blockers/malformed-lane, crash-widens-and-records-fault, probe guard, ALIASES parity with build_items, and e2e render.py → verdict_gate runs.
106 lines
3.9 KiB
Python
106 lines
3.9 KiB
Python
#!/usr/bin/env python3
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"""Deterministic lane-selection fallback for the review gauntlet.
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Reached ONLY via select_lanes' `fallback:` route, when the additive LLM
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judgment dies after retries. Emits `forced_lanes` — code-review + adversary,
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plus probe when the deterministic signals flagged a consumer-facing surface
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AND a local-run recipe exists (build_items gates probe the same way — a
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probe without a recipe is INCONCLUSIVE by construction),
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plus security when the attack-surface signals (auth/deps/exec) or a hardened
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posture demand it, unioned with any lanes the caller forced (canonicalized
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with the same aliases build_items uses) — which build_items honors exactly,
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so selection degrades WIDER, never narrower. The degradation note goes into
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`lanes_degraded`; build_items folds it into lanes_summary so the final
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report names the degradation.
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Fail-closed: if the fallback itself crashes it emits the widest safe
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selection (defaults ∪ security) plus a PIPELINE-FAULT in signals_error so
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verdict_gate blocks — a crashed fallback never narrows selection silently.
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"""
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import json
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import os
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MAX_DETAIL_CHARS = 500
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# Keep in sync with build_items.ALIASES — a caller-forced lane must
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# canonicalize the same way here as it would on the non-degraded path.
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ALIASES = {
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"code-review": "code-review",
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"code_review": "code-review",
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"code-reviewer": "code-review",
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"adversary": "adversary",
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"adversarial": "adversary",
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"adversarial-review": "adversary",
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"security": "security",
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"security-review": "security",
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"security-reviewer": "security",
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"probe": "probe",
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"usage": "probe",
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"usage-pattern": "probe",
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"usage-pattern-testing": "probe",
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}
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# Stable emission order keeps the fallback deterministic.
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LANE_ORDER = ["code-review", "adversary", "security", "probe"]
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def load_state():
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if path := os.environ.get("GRAPH_STATE_FILE"):
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with open(path) as f:
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return json.load(f)
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return json.loads(os.environ.get("GRAPH_STATE", "{}"))
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def main():
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state = load_state()
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lanes = {"code-review", "adversary"}
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probe_context = state.get("probe_context")
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if (
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state.get("consumer_surface")
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and isinstance(probe_context, str)
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and probe_context.strip()
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):
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lanes.add("probe")
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# The deterministic security signals are already in state when this
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# fallback runs; a degraded selection must never drop the security lane
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# build_items' hard rules would have selected.
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if (
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state.get("touches_auth")
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or state.get("touches_deps")
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or state.get("touches_exec")
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or state.get("security_posture") == "hardened"
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):
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lanes.add("security")
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# Caller-forced lanes survive degradation — union, never overwrite.
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for lane in state.get("forced_lanes") or []:
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if canon := ALIASES.get(str(lane).strip().lower()):
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lanes.add(canon)
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forced = [lane for lane in LANE_ORDER if lane in lanes]
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raw = state.get("select_lanes_failure")
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detail = raw.strip().replace("\n", " ") if isinstance(raw, str) else ""
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if len(detail) > MAX_DETAIL_CHARS:
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detail = detail[: MAX_DETAIL_CHARS - 1] + "…"
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note = "lane selection degraded to deterministic defaults"
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if detail:
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note += f" — {detail}"
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print(json.dumps({"forced_lanes": forced, "lanes_degraded": note}))
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try:
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main()
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except Exception as e: # noqa: BLE001 — the fallback itself must never crash
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print(
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json.dumps(
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{
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"forced_lanes": ["code-review", "adversary", "security"],
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"lanes_degraded": "lane selection degraded to deterministic "
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f"defaults (fallback script error: {e})",
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"signals_error": (
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f"PIPELINE-FAULT: lane-selection fallback crashed — {e}; "
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"lanes widened to defaults ∪ security"
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),
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}
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)
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)
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