Give the review gauntlet a deterministic retry loop for lanes that FAULT
(PIPELINE-FAULT marker, missing verdict sentinel, or a nested graph's own
degraded-run wording) without ever re-running a lane that reached a real
verdict.
- graph.yaml: the four lane maps route to a new `retry_gate` script node
(static `next: verdict_gate`; emits `_next: build_items` to retry).
initial_state gains lane_attempts / kept_results / retry_lanes /
review_incomplete / gauntlet_started_at. settings.timeout 24000 -> 69600
(3 passes x 2 attempts x 11400 + 1200 margin).
- scripts/retry_gate.py (new): stashes every lane report that ran
(completed and faulted alike) and restores reports a re-run pass
overwrote with []; classifies with verdict_gate.py's sentinel regexes
verbatim; counts attempts; retries while attempts < 3 and inside a
45600 s wall-clock budget; otherwise records the lane in
review_incomplete and falls through. Crash guard appends to
signals_error and never retries.
- scripts/signals.py: stamps gauntlet_started_at before the git work so a
failed diff still starts the clock.
- scripts/build_items.py: retry pass emits items only for retry_lanes
(with attempt numbers), adds a `retried:` note to lanes_summary, resets
retry_lanes; falsy-guarded stamp fallback; crash guard appends to
signals_error and preserves lanes_summary.
- Tests: hermetic python3-guarded script tests for retry_gate /
build_items / signals, graph wiring + initial_state pins, sentinel and
LANE_KEYS cross-pins, retry-budget envelope vs settings.timeout, a
first-pass golden payload, and an engine-level executor test proving a
script `_next` back-edge re-fires a static fan-out and an empty map
re-run clears its collect_into.
Plan: PLAN-review-retry section A items 1-3 and 5. Verdict/report surface
(section A items 4 and 6) is TASK-032.