feat(agents): allow passing agent variables to agent__spawn and agent__task_create
- agent__spawn accepts an optional variables object (string->string); values overlay the parent-inherited agent variables per key, with inheritance preserved as the fallback layer - unknown variable names, non-string values, and non-object shapes return self-correcting status:error JSON listing the agent's declared variables - spawned children can no longer trigger the interactive variable prompt: a new interactive gate in Agent::init_agent_variables routes missing required variables to the existing bail path while leaving CLI/REPL prompting and --info skip semantics unchanged - agent__task_create persists variables on the task, agent__task_list echoes them, and task auto-dispatch threads them into the spawn - tool schemas and built-in spawn docs updated; unit tests extended in agents.rs and taskqueue.rs
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@@ -329,6 +329,7 @@ impl Agent {
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agent_variables: &[AgentVariable],
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pre_set_variables: Option<&AgentVariables>,
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no_interaction: bool,
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interactive: bool,
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) -> Result<AgentVariables> {
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let mut output = IndexMap::new();
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if agent_variables.is_empty() {
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@@ -349,7 +350,7 @@ impl Agent {
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if no_interaction {
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continue;
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}
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if *IS_STDOUT_TERMINAL {
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if interactive && *IS_STDOUT_TERMINAL {
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if !printed {
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println!("⚙ Init agent variables...");
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printed = true;
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